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OverloadNewsMajor Update: Version 0.8 (Build 94)
Community

Major Update: Version 0.8 (Build 94)

Overload · published 21 Nov 2017, 21:58 UTC

All newsPlayers around this dateRead on Steam

We are pleased to announce a great update to version 0.8!

Changes in this version include:

Leaderboards

  • Leaderboards have been reset. We have made many balance changes (with a few more to come), so now seems like the right time for a reset. Sorry about your lost scores and good luck with getting new ones!

New Content

  • New challenge mode level: Backfire
  • Phantom robot (cloaked!)

New Features

  • Credits. Credits can be sped up/slowed down/paused (PgUp/PgDwn/Delete; Left Bumper/Right Bumper/Y)
  • We now have "combined" Challenge Mode leaderboard support. Shows sum of scores across all levels within a difficulty level and variant (Infinite or Countdown). Updates every time you complete a level with at least one kill. **Combined** appears in CM level list just like a regular level. Your old scores will be included once you update.
  • Secret Levels. These aren't available in Early Access, but you can find their entrances
  • Log Entry pickups. You can pick these up in Early Access, but the messages aren't available.
  • Ability to delete saves from Save & Load menus
  • Names for Cryotube occupants, and a new stats page for them. The full release will add pictures
  • New robot variants (new weapons for existing robots). Note that each robot will be either normal or a variant; you won't see both in a single match.
  • Ambient Volume control
  • Save/Load versioning. It is now not possible to load saves from a previous EA version.
  • Default challenge mode loadout. If you change your CM loadout, that loadout will be the default for the rest of the session unless you randomize it or change play types.
  • “Randomize Loadout” button for Challenge Mode (see previous item).
  • Challenge Mode stats export. Ctrl+C in a menu will copy CM robot stats to the clipboard. Ctrl+A will copy CM powerup drops per robot to the clipboard. Overwrites what was previously there. Format is tab-delimited, so easily pasted into a spreadsheet.

Content Removed

  • Outpost. The Outpost demo level is no longer built into the game. However, it’s still available as an add-on level — to to http://media.revivalprod.com/Outpost.zip to download. This is an early test of our support for addon levels.

Features removed

  • The View Readme button on main menu.

Tweaks

  • Updated the cockpit interior.
  • A checkpoint is now created between levels (that is, after completing a level).
  • Titan renamed to Triton
  • When setting/deleting one half of an axis to movement, automatically set/delete the other one.
  • Regardless of in-game settings, VR can be re-centered in the menus with F5 or the seventh button on a controller (generally the left face button on a gamepad).
  • Changed ‘Loading’ message to vary based on game type and level.
  • Added more ambient audio (levels 2 & 4).

Game Balancing

  • Adjusted spawning in Challenge Mode so the ‘small pools’ are larger (that is, it is much less likely to have 8 of the first 10 robots be all the same type).
  • Adjusted spawning in CM so it is much less likely to spawn the same enemy twice in a row, further increasing enemy type spread.
  • Adjusted robot weapons; in general, slightly slowed down projectiles & lowered damage.
  • Further tweaked (weakened) Ogre
  • Lowered movement speed for some robots in a couple of cases where they were moving too fast (such as fleeing snipers).
  • Lowered Scorpion zig-zagging by a bit
  • Rebalanced mass/drag of some bots to make them feel more appropriate
  • Changed Harpy & Super Harpy a bit; they hit a bit harder, but a little less often.
  • Slowed down Hydra max speeds a bit.
  • Lowered stun/pushback of some enemy projectiles on player.
  • Made other small changes to robots.
  • Several changes to robot drop rates and CM balance. Notably, Reaver will now drop something (bug prevented this before) and Super Goblin was weakened a bit.

Fixes

  • Fixed a jittery HUD issue when turning with the cockpit up.
  • Fixed an issue with the cockpit still showing up during rearview.
  • Fixed an issue of secret pickups being miscounted.
  • Fixed an issue with pressing (BACK) after selecting ‘Play Again’ in Challenge Mode.
  • Fixed some issues with adding/removing multiple controllers
  • Fixed an issue with Security Level not displaying when a new key is picked up.
  • Fixed issue where the game could lose mouse focus.

NOTE:

This release (version 0.8) is the last version that will support pilot files older than one version back. Version 0.9 will *only* load pilot files from 0.8 or 0.9.

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