Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SwitchcarsNewsUpdate 7 - Fixed ending bug, database sorting, vehicle rebalancing and more!
Community

Update 7 - Fixed ending bug, database sorting, vehicle rebalancing and more!

Switchcars · published 22 Apr 2016, 17:04 UTC

All newsPlayers around this dateRead on Steam

It's update time! A lot of work was put into bug fixing, as well as some gameplay improvements.

- Fixed ending bug

As you may have seen, the update was postponed for a week after unsuccessful attempts to fix the ending bug. Eventually I dug in and during the last two weeks rewrote parts of the problematic code, which caused not only that one, but numerous other issues that have now been fixed, or at least reduced, including:

  • Wrong ending location
  • Repeating stages
  • Non-synced safe zone and world transition
  • Wobbly safe zone gate


- Vehicle rebalancing

There have been various changes with the vehicles, mostly with somewhat beefing up the formerly useless ones, while nerfing the very useful ones. Don't worry though, the changes aren't too drastic, nor they make the vehicles too similar.

As an example, Speed Locomotive has been made a bit slower and rarer, so you will find yourself using Freight Locomotives or Electric Multiple Units more often when looking for a quick way out.

There have also been slight changes with how some physical properties behave, so for example going too fast in a tracked vehicle will produce extra friction, while steering with helicopters will be less agile.

Solar and Nuclear power sources now give more speed than before, and a lot more if stacked.

- Database sorting

Vehicles in database can now be sorted by category. This will be worked on more in the future, hopefully also including more sorting types, such as by production years, production range, speed, or other parameters.

- Street lane

By mistake this lane was never present in The Run game mode nor the database, despite being in the game otherwise. It's only a road with overhead wires, but a nice "addition" nevertheless.

- Many more changes, some more interesting being:

  • Added images for all lanes in database
  • Alien magnet now behaves like a solid surface, suitable to wheels
  • Bushes can be grappled onto without popping
  • Contextual powerup given only if not in deck already
  • Fixed a bug with no vehicles spawning in Salt Flats
  • Improved drill behavior
  • Improved bottom lane visibility on 16:9


Full changelog:

Gameplay:

- Contextual powerups are no longer given if in the deck already
- Slightly reduced chance of getting a contextual powerup
- Helmet is more likely to be given in the first two stages
- Rebalanced many vehicles
- Changed availability and speeds of trains to make slower ones more useful
- Increased speed and/or acceleration of some slow vehicles
- Slightly reduced usefulness of too good vehicles
- Formerly 2034-2055 Spaceplane now spawns later
- Increased stall speed on Spaceplanes
- Sailboat and Iceboat are now equipped with Grappling Hooks
- Electric Bicycle now uses battery power source
- Supersonic Airliners consume more fuel

- Alien Magnet is now as easy to drive on as the Cobble Street
- Increased strength of Small Bush and Dry Bush to be able to grapple onto
- Increased friction when overspeeding with a tracked vehicle
- It's now harder to steer in vehicles steering with propellers (e.g. helicopters)
- Solar Panel no longer decreases speed of already slow vehicles
- Laser and hovercraft skirt no longer work with solar power source
- Swimming Belt no longer has mass limitation
- Helium Balloon no longer has mass limitation
- Traffic vehicle now reacts to alien attack as if it was crashed into
- Road AI now avoids much lighter objects too (changed from 12x to 20x lighter)
- Removed teleports from relatively flat alien terrains
- Improved underwater friction

Juiciness:

- Vehicles with skis will no longer dip into water if going fast enough

Interface:

- Added vehicle categories to vehicle database
- Added sorting by category to vehicle database
- Added pictures to lane database
- Slightly lifted world on 16:9 to make bottom lane more visible
- Player character in inventory is now shown wearing a helmet, when having one

Bugs:

- Fixed ending not working properly sometimes
- Reduced stage being repeated (still happens, but rarely)
- Fixed too short or non-existent safe zone
- Fixed safe zone gate wobbliness
- Safe zone gate and end of the stage are now synced
- Better minimap precision
- Fixed prevention of objects spawning out of reach
- Smoother vehicle entering

- Fixed Street lane never showing up in The Run and Database
- Fixed vehicles not spawning on Salt Flat in certain years
- Fixed Solar Panel or Nuclear Reactor stacking not speeding up the vehicle
- Fixed drill not going in the direction of orientation, but to the right only
- Fixed drill not working with a Nuclear Reactor
- Fixed flying vehicles getting stuck in moon sky lanes
- Fixed ending music playing when music is turned off in options
- Fixed crash caused by reaching end of the world in Free Roam
- Fixed Tracks powerup reducing braking on vehicles which aren't using tracks to brake
- Fixed installing Armor powerup also repairing a vehicle
- Fixed recharge battery vehicle slot alert sometimes not blinking
- Fixed minimap icons showing in tutorial, after having unlocked them
- Added missing description on Airless Tires
- Redesigned 1.004 Sports Car oldtimer to be smaller
- Fixed pixels of some 1.004 vehicles
- Fixed grapple stress sound being hearable in space
- A few more bugfixes and tweaks

Don't forget to post on the forum if you have any questions, comments or suggestions!

More from Switchcars

Other announcements

All news
Community4 Mar 202610 Years of Switchcars!Hello everyone! Today is exactly 10 years since Switchcars was first released! While I'm not entirely ready to accept this shocking fact, I sure am happy to celebrate it with a -75% discount for the next two weeks, alongside a little storefront refresh! There's no new update, as the game was wrapped up in 2021 after all, but there is something cool and new still, that most of you might be unawa…Major update30 Apr 2021Switchcars 1.1 - Now out of Early Access!More than eight years after work on it began, Switchcars just graduated to a full release alongside its biggest update so far! Switchcars was rather polished at the time of its initial launch in 2016. I kept it in Early Access all this time, however, because I wanted to add more to it. An amount of 15 hefty updates were made in the meantime, and today’s one is the biggest so far: It adds almost…Game update30 Apr 2021Switchcars 1.1 Changelog PreviewIn about 7 hours from now, Switchcars will be released out of Early Access! With that you'll get a massive update 1.1 , a new trailer, store page overhaul and some extra videos! Stay tuned for the second news post later today! In the meantime, I thought you'd like a tease with the update changelog below. Enjoy! v1.1 - April 30, 2021 Customization: - Added Vehicle Editor - Used to create sets of…