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State of Extinction - Early AccessNewsState of the Game
Community

State of the Game

State of Extinction - Early Access · published 30 Dec 2016, 14:03 UTC

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Ancient men and women of Old! First, we would like to wish you all a happy and safe New Year! We had planned to drop a patch (v167) today, but decided that we want to squeeze in a few more updates so the next patch will be released on Monday Jan 2, 2017.

We are excited as the next patch will include more streamlined dialogue. Meaning, we significantly reduced a lot of the conversation you will be having with NPCs so it's more direct and to the point. In addition, we have more updates coming to quests, enemy NPC AI, and sound effects to name a few in the v167 patch.

If you have not already, check out the new story trailer which shows upcoming game play footage, along with a few new beasts.

Have a Happy New Year!

-SoE Development Team

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Game update3 Sep 2017State of the GameHello Everyone, Just wanted to give a quick state of the game update and inform about the latest updates to State of Extinction. We have been on a hiatus after the last patch as we felt it brought much needed stability to the quest structure, AI logic and inventory management. Finally, we are getting back on the grind to add the last quests, NPCs, etc which will move us from the, "Early Access"…Game update23 Feb 2017State of Extinction: Patch v1.168UI enhancements -Enhanced Mini Map Hover with New Font -Enhanced Dialogue Font Size -Enhanced Travel Menu Font and Abandon Quest Font -Updated Text Size/Layout for Calling Selection Classes on Main Game Menu -Updated Continue Game Screen Font | Transition Scene Font -Updated New Zone Message Graphics & Font -Updated Chapter Message Font -Removed Intellect Gained Message on Quest Completion -Add…Community6 Feb 2017State of the GameHello Everyone, We just wanted to give a quick, "State of The Game" message to communicate what's currently cooking with State of Extinction. First, the team took a quick hiatus from enhancements and development in January to catch up on some non-development items. However, during this time we did take the opportunity to discuss what we need to work on next as we move to upcoming content, imple…