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Macroboy YNewsImprovement of the week
Game update

Improvement of the week

Macroboy Y · published 1 Aug 2018, 09:12 UTC

All newsPlayers around this dateRead on Steam

Hello,

Some news about the work being made over MBY.
Here is the list of what was made until now for the next update:

- Improve graphics variety

- Wide race, castle, eggs and deathmatch wide area "The underwater bunker"

- Update the character select screen so it supports a lot of characters
- Custom weapon loading system
- Custom character loading system
- On deathrace, when a laps is done (or every players are dead), restart at the beginning of the map

- Maps are now loaded from external files compatible with *Tiled Level Editor* (Using Flare format export)
- Custom tileset loading system
- Various maps improvements
- New wide deathmatch arena "The Sewer"
- New small deathmatch arenas "Fatal Tower", "Death mat"
- New deathmatch/race/deathrace map "The Well"
- Some maps have now an automatically moving camera (that hurts)
- Directional force fields now push players
- Race mode for almost every maps that were deathmatch only
- Castle war mode for almost every maps that were deathmatch only
- Water transmits electricity
- Fire does not work with water
- Ice freeze water
- There is now score
- Score powerup
- Water spike tile
- Foreground decoration tile
- Waterfall tile
- Water current tile
- Conveyor belt tile
- Red, green and blue teleporter tiles

Here is the list of what is currently being made:

- Very lean tile
- Low lean tile, for ceiling and floor
- Add single player levels ("The drowned laboratory")
- Add race, castle and deathmatch wide arena ("City Hall Towers")
- Wind tile
- Sand, background sand, and water sand tile
- Sand cascade tile

The list of what is planified:

- Make a better and wider version of "Highway"
- A tutorial of how create custom content for Macroboy Y
- Learn to integrate steam workshop

The idea box, that may be added to the next update or a later one:

- Animate sprite of all weapons, including enemies one
- Add animation for enemies being shoted
- A fighting bot
- New character "Damdoshi", with specific powers
- Add a transformation of "Felina" into "Felinistra", with specific powers
- Fire tileset
- Ice tileset
- A lot of steam success
- Weight changes the way a character sink in water/sand cascade
- Weight changes the way a character bounce
- Sewer tileset
- Steam success
- Lock characters by default, so they have to be unlocked by steam success
- Same for weapons

The scope of the next update is becoming quite precise now. In a few days, certainly friday or saturday, the game will be updated.

As you may have noticed, several things that were planified have been moved to the idea box: most of them will be replanified for the next update.

- - - - - - - -

I am open to suggestion, if you think about anything that could improve the game, I will listen to it. Everything may not be possible to do, but we can discuss.

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Game update1 Apr 2019Technical updateHello, I'm currently working on a technical update of Macroboy. Mainly: migrating from SDL1 to LibLapin, that will allow me to: * Open several windows so Macroboy can be played on several screens (so we can *really* play 8 players game.) * Awesomely increase performences, so I can: * * Add transparency everywhere * * Add parralax in the background * * Maybe add dynamic lighting Immediatly after…Game update25 Feb 2019Critical errorsI was informed that there's critical errors, mainly on "The pit", that immediatly shutdown the game. I am gonna see how to fix that and update.Game update18 Aug 2018Current workHello, Some informations about what is currently being made on the game... I am working on the steam integration: achievements, screenshots, overlay and workshop as first step. If you are curious, everything is getting done inside the bunny library: - - - - - - The blood layer is done. So get ready to have levels dirty again for the next update.