Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Immortal: UnchainedNewsA year of Immortal: Unchained
Community

A year of Immortal: Unchained

Immortal: Unchained · published 27 Dec 2018, 14:00 UTC

All newsPlayers around this dateRead on Steam


Hello Immortals!

As the year is coming to an end, we wanted to send a message and a warm greeting to all of you in our community. It has been a very exciting year for us, starting back in March when we had the public Alpha. The Alpha showed us that there was great potential in the game but also that some areas needed adjusting. That lead to some fairly big changes in our game that we just managed to get ready in time for release, incl. free-aim, no stamina consumption on guns, and limited ammo. Whilst these changes seem like minor adjustments, we know that they all added to the special experience of Immortal: Unchained together with the story, level design, and those damn teleporting enemies.

Since launch, we have tried to balance our time between polishing what is already there and expanding the game. Most recently, we of course released New Game+, but there are also other things coming in the New Year, which we are really, really looking forward to sharing with you.

Finally, we want to thank you all in the community. For expressing the joy of playing Immortal, for reporting bugs, for suggesting balance changes, and for letting us know how much you "love" those DAMN TELEPORTING ENEMIES!

Immortal: Unchained is the first game we at Toadman Interactive have fully developed ourselves, but we look forward to sharing many more with you in the future. Here is to 2019 and we wish you all a Happy New Year!

More from Immortal: Unchained

Other announcements

All news
Community30 Dec 2020Publisher TransferGame Odyssey and Toadman Interactive are pleased to report an agreement that the owner of 'Immortal: Unchained', will also be taking over as publisher of the Game going forward. Therefore all media or commercial enquiries related to the Game should now be made to Game Odyssey.Sale22 Dec 2020Immortal: Unchained 50% discount in the Steam Winter Sale. 🎅❄️☃️Immortal: Unchained now has a 50% discount in the Steam Winter Sale. Available until 5th January! We'd like to wish you all a Merry Christmas and a Happy New Year! 🎅🎉🎆🎁🎈Sale25 Nov 2020Immortal: Unchained 50% discount in Steam's Autumn Sale!Steam's Autumn sale is now on, which means you can grab Immortal: Unchained with a 50% Discount until 1st December! Get Immortal: Unchained here -