
Hop into the new levels of the playtest and try out the new areas. We've included two new experimental levels for you to try out! If you want to see the patchnotes, scroll down!
The first one will feature the teasered "Watertomb". Water is everywhere and you have to be quick on your feet to escape it.
I won't spoil the second one but it got a lot to do with newly introduced conveyorbelts. Check it out for yourself now on steam!
As said, the levels are very experimental and we would love to have your feedback. You can use the Feedback Button in the Main Menu to send us some!
Here are the in-depth Patchnotes:
Patchnotes 2.08
-- Most important Changes:
- Every level got switched out for the new experimental levels
- The UI got a complete overhaul
- new Enemies and Levelelements got added
- Leaderboards got cleaned up
- Staggering got improved
- The Pause Bug is gone !!!
----- Changes in Detail:
-- Visuals
- added a killfeed
- switched out the old UI for the new UI
- Lever Cable Animation got added
- new vfx to indicate a fully loaded supercharge
- shieldbot indicator got changed to red
-- Buffs, Nerfs & Changes
- every lasertrap got nerfed in its speed
- every firetrap should now function correctly
- Mortar got a small rework
- smaller model
- new movement
- better vfx & decal
- water got added
- conveyorbelts got added
- the bubbleboy got added
- the fakeisland got added
- level challenges got added
- style got reworked
-- QoL Additions
- staggering now feels better
- ranger stun does work now
- new soundeffects
- a lot of crash and bug fixes
- the timer will continue in the pause menu
- added a feedback button in the main menu
--
Since a lot of time has passed since the last one, there will be a lot of changes we didn't mention here. The Patchnotes will be back to consistency in the new update.
That's all for this playtest
~ Much love from the Traveller's Box Team ♡