Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Survival MachineNewsMachine Log#3: Loot V2, crafting QoL overhaul & endgame fixes!
Community

Machine Log#3: Loot V2, crafting QoL overhaul & endgame fixes!

Survival Machine · published 18 May 2026, 10:56 UTC

All newsPlayers around this dateRead on Steam

Hey Survivors!

Pavel barely put his wrench down this week — the loot pipeline was having opinions, crafting stations needed labels, and Zombiestein apparently upgraded his missile guidance. Progress on all fronts.

Loot V2 — every enemy class has its own table

The Loot V2 system — rebuilt loot with rarity tiers and signature drops per enemy type — has its full cascade pipeline live. Day-run enemies, night-wave spawns, and each zombie class now each route through their own aggregate drop tables, with distinct quantities and rarity weights per trigger type. The importer is end-to-end verified: every zombie type in the game now has a distinct pool to draw from.

Item tiers reshuffled, defenses tuned

Weapons and tools got a tier redistribution pass this week — a batch of items that were gated a tier too high got moved earlier. Concrete changes: the Boomstick Bow (an explosive-tipped ranged variant) dropped from Tier 4 to Tier 3; the Tier 4 Sword moved one tier earlier as well.

Also landed: the machine furnace inventory size went from 100 to 1,000.

The AoE stationary turrets — fixed gun emplacements on the Machine — had their output values reviewed and adjusted in the same pass.

Crafting stations finally have labels

Three QoL fixes landed in one push: all three stations (Crafting, Workshop, and Tailoring) now show a clear header so you always know which bench you're at; recipes sort alphabetically across every screen; and schematics now list where each ingredient comes from, so you can plan a farming run before you start.

Zombieburg closes the gaps

Zombieburg's missile barrage now detonates on contact with terrain — no more taking cover behind a rock and calling it a strategy. A progression blocker at the final encounter was cleared at the same time, so the endgame sequence runs clean from start to finish.

━━━━━━━━━━━━━━━━━━━━━━━━━

25 days out — what's been your biggest friction point in the current EA build? Drop it in Discord and we'll triage it.Dzięki!

Berdol

More from Survival Machine

Other announcements

All news
In-game event21 Aug 2026Patch 1.6 - Game Modes Update & BugfixNew Game Modes. The new world flow opens with a Game Mode screen. Pick one preset and the game sets fuel usage, raid frequency and size, roadblocks, puzzle difficulty, resource gathering, day length and more in a single click. · Default — The Survival Machine experience as designed. A balanced mix of building, fighting, exploring and puzzles. · Machinist — Scarce fuel, wearing parts and raids t…Game update30 Jun 2026Hotfix 1.5 - Mission Fixes, Structure Loss & Skin Issue ResolutionHi Survivors! We’ve just released a hotfix addressing several issues reported by the community after the latest update. Thank you for your continued support and for taking the time to report bugs—it really helps us improve Survival Machine . Fixed · Fixed an issue where players could get stuck during the "Fix the Bridge" mission because Subtask 3 did not progress correctly. · Fixed an issue tha…Community19 Jun 2026AI Use in Survival Machine: Setting the Record StraightHi Survivors! We've noticed a growing number of reviews and comments claiming that Survival Machine uses AI-generated content — art, dialogue, or voices. We've been answering this one by one, but since it keeps coming up, we wanted to address it properly, in one place. So let's say it plainly: we do not use AI-generated art, dialogue, or voices in the game itself. Every character, environment a…