⏱️ Leaderboard Cooldown Timer Update: The "Refresh Leaderboard" button is now disabled during the 5-minute cooldown and directly displays the remaining time. You no longer need to click it just to find out how long you have to wait!
👁️ View Shop & Talents In-Game: While a match is in progress, you can now safely open the Shop and Talents menus from the main menu to check your currently equipped characters and active talents. Note: These menus are "view-only" during a game. You cannot buy, equip, or unequip items until the match ends. This lets you review your current build without waiting!
📊 Buffs & Recap Visual Overhaul: The UI for your chosen buff percentages has been polished for better clarity. To view your buff recap, you now need to click the "Buff Recap" icon instead of hovering over it. Once open, you can hover your mouse over each specific buff to see the exact bonus damage it provides to your combinations!
💡 How the Damage Calculation System Works:
If you haven't fully grasped the buff system yet, here is exactly how the game calculates your damage:
The game starts with the Base Damage of your combination (which you can check in Archives -> Combinations).
It then calculates the bonuses from your Talents, Character, Deck, and Chosen Buffs separately.
(Example: A "Value Pair" deals 10 Base Damage. If you have a +15% Character buff for this combo, the bonus is 10 x 0.15 = 1.5. If you also have a +40% Talent buff, the bonus is 10 x 0.40 = 4).
All these separate bonuses are added to the base damage. (In our example: 10 + 1.5 + 4 = 15.5).
The final value is rounded to the nearest whole number (so 15.5 rounds up to 16 total damage).
Full Transparency: You don't need to do this math yourself! These separated damage details (base, talent, character, deck, and chosen buffs) are all clearly visible during card selection, updating dynamically based on the combinations you are making.