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Long RestNewsSmarter chests, UI polish, and first-time guides
Game update

Smarter chests, UI polish, and first-time guides

Long Rest · published 12 Apr 2026, 18:09 UTC

All newsPlayers around this dateRead on Steam

Chests

  • Opening a chest now sends the nearest hero when possible, instead of picking someone far away. This fixes cases where a distant party member was sent to a chest that spawned right next to someone else.

UI

  • Game HUD: layout and readability improvements for clearer text and a cleaner layout.

Upgrades

  • The first time you open the upgrade tree, a short hint explains that you can drag to move the tree.

Tier 1 briefing

  • The first time you enter tier 1 in the dungeon, a one-time tutorial panel appears. This brings more clarification about the gameplay.

Champion’s Revelation

  • The first time you purchase Champion’s Revelation from the upgrade tree, a one-time info panel appears with extra context on what your heroes can do from that point on.

Lastly, we appreciate all the time you took to play the demo. Your feedback means a lot to us and lets us improve the game, thank you :)

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Other announcements

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Game update5 May 2026Patch — Windows fullscreen / graphics fixDisplay / Fullscreen · Adjusted Windows graphics API so the game prefers Direct3D 11 over Direct3D 12. This addresses reports where fullscreen looked much darker than windowed mode on some PCs. Thanks to pmcelreavy for spotting this issue on their PC, that was a huge help in pinning this down. - LoganGame update22 Apr 2026UI, Audio & Window FixesDisplay / windowed mode · Resizing the game window is now saved to your stored resolution immediately, not only when you alt-tab or quit. Starting a run or loading another scene no longer snaps the window back to the old size. Audio · Loot pickup popups can now play different sounds per currency . · Popup payout sounds are spaced out slightly so they don’t stack when lots of loot shows at once.…