Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Primordial EmpireNewsMarch Dev Log: An Early Look at Trading
Community

March Dev Log: An Early Look at Trading

Primordial Empire · published 30 Mar 2026, 15:00 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

Spring has returned and life in the primordial soup blooms once more. It’s been a while since the last community post and this will be a good time to show some development progress of Primordial Empire so far this year.

I'm currently working on a world map comprised of interconnected areas called biome islands. Each island will have different conditions and resource distributions. That means colonies on each island will need to overcome varying environmental challenges and adopt different specializations. Here's an early preview:

Established colonies can be connected through trade routes, which are vital links for exchanging resources. Each colony will be able to send out surplus resources and receive what they lack in return. Instead of every colony for itself, your collective will be a growing network of ecosystems collaborating to thrive and evolve.

Plan your expansions carefully, for each biome island favors different resources. You will have to coordinate your production and make sure all resources get to the right hands. This won't be easy, and you'll need help from professionals, something born for this important job. Meet the Carrier Tardigrades:

 

The Carrier Tardigrades are the mules of your collective, responsible for hauling resources along trade routes. While not aggressive predators, the tardigrades will be hardy creatures like their real life inspiration. These reliable workers will be travelling back and forth between your colonies in the full game, delivering crucial materials to sustain your collective.

Upon reaching their destination, the tardigrades will head towards the Trade Hub to deposit their cargo. This peculiar structure forms a symbiotic relationship with the carriers, giving them a home base in your collective. You'll need to grow this new plant to gain access to the world map, and tardigrades will be attracted to it whenever you need resources delivered.

What do you think of all the WIP content so far? I’m still working on them and would love to hear your feedback! Share your thoughts here on Steam or join our Discord to discuss with the community!

And there will be more news soon so be sure to follow Primordial Empire’s socials for the latest updates! (Twitter, YouTube, TikTok, Instagram)

More from Primordial Empire

Other announcements

All news
Community3 Sep 2026August Dev Blog: Salt BarrensHey everyone! A new Dev Blog to share the latest evolution progress of Primordial Empire! The sun has been especially brutal this summer, and with that inspiration, it’s actually quite fitting that I’ve been working on the Salt Barrens biome. The Salt Barrens The Salt Barrens are Primordial Empire’s underwater equivalent of a desert, arid lands with very little fertile ground. The intense sunli…Community31 Jul 2026July Dev Blog: Strategic World MapHey everyone! Marc here! It’s been a while since the last dev log, and Primordial Empire has evolved a lot! I’ve been doing a lot of work on the strategic parts of the game, including a new strategic AI that will try to destroy your Collective and an Expedition feature that lets you expand across all the biomes of the world map. Let’s have a look! Strategic AI Enemy colonies (“nests”) would spr…Community6 Jun 2026June Dev Blog: Scouts and TransportsHi everyone! Summer is here, bringing sunshine and warmth to the primordial soup. Thanks to that, our microscopic world is teeming with life, and our growing Collective is gradually adding new microorganisms to the mix. Here’s a sneak peek at some of the new cells and plants I’ve designed over the last couple months: Elite combat unit The Collective already has two different combat units: Lance…