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SELININewsSELINI - Major Update 0.2.0 – New Areas, Boat Progression & Spring Sale Tomorrow
Major update

SELINI - Major Update 0.2.0 – New Areas, Boat Progression & Spring Sale Tomorrow

SELINI · published 18 Mar 2026, 15:55 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

This update introduces a meaningful shift in progression after the Crane boss encounter.

Instead of backtracking and moving upward through previous areas, you can now unlock a new path and continue your journey by boat, opening up a different way to explore the world.

This update also adds 7 new rooms, including a large traversal area designed around the boat, along with various improvements, fixes, and additional content.A Spring Sale discount will be available tomorrow, so it’s a great time to jump in!

Version 0.2.0

New Content & Progression

  • After the Crane challenge, progression now continues via the boat path instead of backtracking

  • Added 7 new rooms (4 gameplay rooms, 3 save rooms), including a large boat traversal area

  • Added 1 new Poem

  • Added the boat objective to the required progression after obtaining the Dash Ability

Enemies & Gameplay Improvements

  • Improved behavior of Statue enemies

  • Improved visual effects for Statue enemies when getting hit and destroyed

  • Improved visual effects and added controller vibration for Dashing Infans enemies when hit and destroyed

World & Level Design

  • Added more Companions (firing orbs) throughout the world

  • Added more Dying Fabers with Monitors that provide hints about the next objective

  • Repositioned enemies to accommodate the added Dying Fabers

  • Repositioned Cyrus in one room where he was floating

  • Fixed the position of a broken robot in one save point

  • Improved visuals in several rooms

  • Removed meshes interfering with movable platforms

  • Removed a hinged door that caused confusion in the Fall sequence large room

Fixes

  • Fixed an issue where players could get stuck when entering a gate without the Dive ability

  • Fixed spawn issues in a room after dying in water

  • Fixed misaligned monitor in the Bay (Boat area)

  • Fixed lethal colliders on spikes in the forest area

  • Fixed an issue where an enemy could enter the boat and interfere with physics

Other Changes

  • Temporarily disabled a forest door requiring a key that lead nowhere (area will be added in a future update)

Thank you all so much for the support, feedback, and reviews 🙏

Talk to you soon!
Take care.

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