Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Lightyear FrontierNewsHOTFIX MARCH 11TH I v. 0.8.2136
Game update

HOTFIX MARCH 11TH I v. 0.8.2136

Lightyear Frontier · published 11 Mar 2026, 10:43 UTC

All newsPlayers around this dateRead on Steam

This hotfix addresses the problems we've seen with pipe-related crashing.

Full Patch Notes

v. 0.8.2136


New content

  • Added Y-shaped Pipe junctions to Lola's shop

  • Mech mods in the "Mods Crafting" menu with identical effects are now consolidated into a single slot with a selectable level

    • Dev note: "This was not intended to be pushed this early so there are some bugs, see Known issues section for more details"

Bug fixes

  • Automation

    • Fixed Pipe Connector holograms being duplicated in save data each time the game saves

      • Dev note: "This was the cause of long load times, crashes, and poor performance. We've also implemented a solution to detect and resolve the issue on affected save files, so no manual clean-up should be necessary."

    • Fixed payloads travelling though Connector Pipes not always being accounted for in automation logic

  • UI

    • Fixed missing translation for "Ascend" Jetpack prompt in various languages

  • Other

    • Fixed aggressive stuttering when turning camera in certain conditions

      • Dev note: "If you are still experiencing stuttering, it is likely due to the game receiving erratic values from your input device. This can be especially noticeable when turning the Mech cockpit in first-person. Please report this to us so we can gauge if additional solutions are warranted."

    • Fixed supported constructs not being recycled along with supporting construct as client

    • Fixed the Vault entrance becoming permanently closed after loading a save where it had been opened

    • Potentially fixed one of the most common crashes on PC

    • Fixed issue where beds did not count as inside in big houses

    • Fixed Concrete item pickups holding Fertilizer instead

    • Fixed some glass roof corners loading in as wooden ones


Known issues

  • UI

    • New categorization feature for Mod Crafting not updating properly

      • Dev note: "Since we were not planning on pushing anything from the master branch so soon, some work in progress for a future update has had to slip through. In this case it's a new way of categorizing Mod crafting, where each level of a Mod is condensed into one shared entry instead of multiple entries. This is meant to make the Mod list easier to read and navigate. Currently it's not updating quite properly, leading to some visual UI issues where arrows aren't updating and the entry resets to the highest level each time you craft. It's not ideal but we're letting this stay in for now so we can fix the crashing issue as soon as possible."

Thank you to everyone who reported the crashing issue and helped us find it early!//The FRAME BREAK Team

More from Lightyear Frontier

Other announcements

All news
Community11 Sep 20261.0 Automation Improvements - Frontier NewsFor a long time, automation has been among our most requested features. We released the Automation Update earlier this year, and for 1.0 we're returning with some highly requested additions to take it to the next level! Automation Pipes and Storage Outputs We have heard your feedback about Automators feeling like an awkward middle step when creating automated setups. Automators have now been re…Community9 Sep 20261.0 Price Update & Final Early Access SaleHey Exofarmers! Hope y'all are enjoying the 1.0 beta . The launch is getting closer and we're all getting real excited over here. With the launch comes changes, not only in the game itself but outside as well. Ever since the start of Early Access, we have been transparent about the fact that the price of Lightyear Frontier would change when the game launched into 1.0. Now that time is almost he…Community1 Sep 20261.0 Beta Test Starts NOW!The 1.0 beta test starts today! Here's how to get in and what to expect. What's the purpose of the test? The main goal of this test is to gather feedback about the game's balance and how progression feels . It's also an opportunity to try out many of the new features coming later this year. At this point of development we're focused on balancing and polishing to make sure the whole journey thro…