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OpenCAGENewsOpenCAGE v0.15.3
In-game event

OpenCAGE v0.15.3

OpenCAGE · published 25 Feb 2026, 20:29 UTC · build 22098205

All newsPlayers around this dateRead on Steam
  • Script Editor
    • Added Galaxy editor to define the stars in the skybox
    • Fixed an issue with adding new model references

  • Asset Editor

    • Added support for loading/modifying/exporting global textures
    • Material editor now allows selecting of samplers and modification of parameters
    • Material editor allows duplication of materials to create new instances
    • Allowed resizing in the material editor
    • Added a new UI when importing models to select submeshes and materials before import, with a preview
    • Fixed flags on imported models
    • Improved memory usage

  • Launch Game

    • Game is now closed before launching
    • Updated to latest CathodeLib

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Other announcements

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Major update10 Jul 2026OpenCAGE v0.18.0Reworked interface to embed the level viewer · Composite browser can now have composites dragged onto the nodegraph to add a new entity · Added a new 'functions' entity browser which can be used to drag new function entities into the nodegraph · Added 'Search' window as an embeded panel · Added new options to search to allow searching within current composite · Added support for previewing mate…Major update7 Jun 2026OpenCAGE v0.17.0Added a new and improved Level Viewer , with extended two-way live-edit support! · Removed requirement to install Unity · Added preview support for various volumes (PlayerTriggerBox, etc), positions (PositionMarker, etc), and other script entities (SplinePath, LightReference, ParticleEmitterReference, etc) · Added ability to select meshes and other entity previews (LMB to select, CTRL+MMB to en…Major update6 May 2026OpenCAGE v0.16.0Script Editor · Added ability to modify model/texture flags · Added ability to export/import textures/models · Added ability to edit individual models · Added refreshed versions of all old configuration editors from the standalone tool: no more templates, much nicer UIs, and expanded support for all options, with documentation · Added new global constants editor · Added new hair and skin shadin…