Hello, gamers!
Thank you for playing the demo version.
If you enjoyed the demo, please consider adding the game to your wishlist!
The core patterns for the new boss are officially in: Dash, Shoot, Missile, and even an Asphalt-toss(!) are now fully implemented.
Technically, while the main boss body is hard-coded, I’ve modularized the weapon systems. This means I can easily swap or expand its arsenal whenever a cool new idea pops up!
The boss rips up and hurls asphalt. 🎯
The Boss’s Charging Strike 🏃
Say hello to our new boss: the Police Robot! Ever wondered why the streets were so torn up and the asphalt was full of holes?
Well, now you know who to blame. Case closed! 🚨
In our last survey, some of you mentioned that the on-screen text could feel a bit disruptive to the flow.
After much thought, I’ve decided to keep the "tiki-taka" (playful banter) between Judy and Zerobot.
I believe their chemistry is essential to the game's narrative structure.
However, I’ve worked hard to incorporate your feedback to make the interactions much smoother and more seamless!
The pre-battle dialogue is now implemented.
I’m currently debating whether to introduce a comic-like visual direction to better tell the boss's story.
I want to make sure the boss's lore feels as impactful as the fight itself. 🎨
I’ve been working on special illustrations that appear when you clear quests or reach certain milestones.
A sneak peek at our next boss design!
I will keep working hard to make the game even more fun. Thank you!
🎬 Youtube 🚀X
https://x.com/GarageArts_Max
🔥NEVER GIVE UP! NEVER SURRENDER!🔥