Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
City20News0.8.1 Hotfix
Game update

0.8.1 Hotfix

City20 · published 12 Feb 2026, 15:07 UTC

All newsPlayers around this dateRead on Steam

We’ve been digging deep into the code to address some issues that were appearing during long playthroughs, as well as fixing others that were introduced while reworking various systems.

We truly appreciate all the reports and assistance in tracking these down.
We feel lucky to have such a supportive community!

Here are the issues fixed in this update:

  • Crash Fixes: Addressed multiple crash instances to improve overall game stability.

    • Partial Fix (Item Logic Crash): We have reduced the frequency of a specific crash related to an item logic. We are still working on a complete fix for it, but opted not to delay the rest of the hotfix!

  • Delivery Quests: These have been temporarily disabled. They are currently being reworked and will be reintroduced in a future update.

  • Player Progression: Fixed an issue where the Player Progression (a hidden value that changes with the player’s actions) was not updating correctly after loading a save file.

  • Blueprint Rewards: Addressed an issue where NPCs would provide no reward (empty blueprint) which was also tied to the Player Progression error.

    • If you have already unlocked all available blueprints, NPCs will no longer attempt to reward you with a new one.

    • NPCs will now give you the blueprint immediately. The "ask for a walk" mechanic has been temporarily removed and will return with an overhaul in the future.

  • Health Regeneration: Fixed a bug where health would fail to regenerate if the game was loaded while the character had a certain value of food poisoning.

    • Note: If your save had this issue, you need to get the Food Poisoning status. After healing it (you can rest/sleep to pass time), the issue won't be present.

  • Item Unequipping: Fixed an issue where items would automatically unequip after performing specific actions, such as picking up a corpse or entering construction mode.

  • Atker Spawning: adjusted spawn rates and logic. Atkers were spawning too frequently and in locations where they shouldn't appear.

  • Trapped Animals Damage: Fixed an issue where animals trapped in bear traps were taking negligible damage from the player. They will now receive the intended amount of damage.

  • Character Voice: Fixed a bug where the Male Player Character would play Female voice lines.

  • Legacy Saves: Disabled the ability to load older, incompatible save files to prevent game instability.

  • Tools/Weapons Durability: Reduced the durability damage that tools and weapons take during combat.

Thanks a lot for all the reports!

See you in the City!

More from City20

Other announcements

All news
Community31 Aug 2026AUGUST DEV DIARYHello Citizens! And welcome to the August Dev Diary ! The team has been hard at work shifting the layout of the city and laying the groundwork for some massive progression systems. Take a quick look at some of the Map Changes here! And here is a look at what is currently on our desks! As we teased in our last update and in the video above, the map is going through some major layout changes! Dom…In-game event29 Jul 20260.11 The Construction UpdateHello Citizens! Update 0.11 is officially live ! This patch is a bit smaller than our usual releases, but it brings a highly requested feature to your survival experience, alongside some crucial stability fixes. While part of the team put together this patch, the rest of us have been working on our next major update (which you can catch a glimpse of at the end of these notes!). Here is what’s n…In-game event16 Jun 20260.10 Quality of Life 2 UpdateHello Citizens! Our second major Quality of Life update is officially here ! It is packed with UI improvements, balancing changes, smarter NPCs , and a ton of features designed to make your day-to-day survival in City 20 much smoother . Here is everything included: QoL Features UI & HUD · Citizen Info Mode: We've added a new toggleable "Citizen Info" mode that displays NPC information over thei…