
Happy (late) New Year!
After a full year grinding on Die For The Lich, we hope you had a few relaxing weeks and are fully recharged for the year ahead.
v0.9.1 is here!
It is a small update to the game, addressing most common bugs. But first, a loose "roadmap" of how we'd like to build towards a v1.0 release.
We’ve been hard at work putting together our roadmap for DFTL in 2026, and we’re excited to share a broad overview of what's to come!
We want to focus on refactoring the game's core code.
Fix major and minor bugs.
Balance and rework patches.
Introduce more enemies and bosses.
More weapons, trinkets, abilities and dice.
The Lich enters the chat.
Release v1.0
Early on we focused heavily on adding Weapons, Trinkets and Dice to widen the game. Now our content priority is to make the game deeper, with new enemies, bosses and ways of challenging your build. This will help us better balance the existing content before attempting to build out in other directions.
We are excited to move forward and keep updating the game, it might take some time, but we are hard at work.
Swing Blade critical is 17 and removed Death Fetch debuff cast on hit.
Bad Hand debuff description.
Spike dice unlock description.
Spooky die doesn't work.
Regular Silk ability doesn't carry over if not used.
Leftovers ability doesn't create a chip on battle end.
Unlocking Frozen Child ability only with frozen Ember D20.
Rolling objects during game over screen.
Unlocking Regular Silk doesn't get interrupted by dice that are not rolled by the user.
Board keeps glowing on a new run after critical and restarting in the previous run.
Softlock when the user restarts the run during critical state.
Softlock when save & loading on completing Act 1 or Act 2 without exploring other nodes.
Thin Silence & Broad Silence don't save critical when you save & exit.
Medallion of Greed value not persistent between saving & loading.
Shuck Pelt ability halving maximum health when loaded.
Not saving data on short and uneventful runs.
Able to use weapon after Silver Star is rolled during bag drawing and not failing the roll.
We want to thank everyone that had the time to report bugs, it helps us a lot in making this game more enjoyable for everyone.
We are working on v0.9.2 which will bring new enemies and address some of the more complicated bugs.
Cheers!