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MGCM Combat Edition - DLC char : NymphNewsver3.10 update notification
In-game event

ver3.10 update notification

MGCM Combat Edition - DLC char : Nymph · published 14 Jan 2026, 04:16 UTC · build 21488740

All newsPlayers around this dateRead on Steam

@Overall
- The free release of Mao & Lynx has ended.
- In this game, the quick wake-up time and upper-body invincibility granted to 2B from the first frame made it difficult to meaty-attack during wake-up attacks. The rewards for 2B on defense were very high, making it difficult to attack despite the game's offensive-focused concept. For this reason, we've extended the duration of jump attacks and small moves and staggered the timing of each character's upper-body invincibility. Instead, we've decided to extend 2B's upper-body invincibility, which previously expired immediately upon attack, until the end of the attack window.
- Characters without an aerial special move and whose memory engrave is an anti-air throw (Ao, Suguru Oikawa) were at a significant disadvantage in melee combat in the air and in backstep-related offense and defense. We've added an aerial special move to alleviate this disparity and enable new moves.
- Fixed an issue where a character would be constantly cheered on if the gauge reached 300% upon a KO.
- Training Mode: Changed the timing of attacks in the button jam setting from always to every 30 frames. Also, if a guard is set at the same time, the attack will be triggered by a guard damage reversal.

@Iroha
・Far A: Attack duration changed from 2F to 4F.
・Far B: Added a chain route to Far C and 2C.
・2A: Attack duration changed from 3F to 5F.
・2B: Attack duration changed from 4F to 8F. Upper body invincibility duration changed from 1-7F to 5-13F.
・JC: Attack duration changed from 3F to 5F.

@Kaori
・5A: Attack duration changed from 2F to 4F.
・2A: Changed the 4th-6th frames of the attack duration to hit opponents who are not already downed.
・2B: Upper body invincibility duration changed from 1-7F to 4-11F.

@Kokoa
・5A: Attack duration changed from 3F to 4F.
・2A: Attack duration changed from 4F to 5F.
・5B: Removed upper body invincibility.
・2B: Upper body invincibility duration changed from 1-12F to 4-17F.
・JB: Attack duration changed from 6F to 9F.

@Seira
・5A: Attack duration changed from 2F to 4F. Attack box expanded.
・Far B: Attack duration changed from 4F to 8F.
・5C: Attack duration changed from 2F to 6F. Attack box expanded.
・2A: Attack duration changed from 3F to 4F.
・2B: Upper body invincibility duration changed from 1-5F to 3-7F.
・2C: Attack duration changed from 3F to 6F. Attack box expanded.
・Rejection B: Grants upper body invincibility for 1-10F.

@Akisa
・5A: Attack duration changed from 2F to 4F.
・Far B: Attack duration changed from 2F to 4F.
・2A: Attack duration changed from 2F to 6F.
・2B: Upper body invincibility duration changed from 1-3F to 4-9F.
・2C: Upper body invincibility duration changed from 1-12F to 4-12F.
・Accel Smash A: Attack duration changed from 2F to 6F.

@Ao
・5A: Attack duration changed from 2F to 4F.
・Far A: Attack duration changed from 2F to 3F.
・Far B: Can now be canceled with Magic Skill or higher.
・2A: Attack duration changed from 3F to 5F.
・2B: Upper body invincibility duration changed from 1-10F to 5-11F.
・JB: Landing recovery can now be canceled with Magic Skill or higher.
・Beat Break: Attack duration changed from 4F to 8F.
・Dragonfly Hunt: Added a new move. Command is ← + C in the air.
・Raging Ice Storm Slash: Increased projectile speed. Startup changed from 19F to 14F.
・Magi Raging Ice Storm Slash: Increased projectile speed.

@Aka
・5B (ON): Attack duration changed from 4F to 8F.
・2A: Attack duration changed from 4F to 5F.
・2B: Upper body invincibility duration changed from 1-5F to 4-8F.
・JA: Attack duration changed from 3+3F to 4+4F.
・JB: Attack duration changed from 4F to 6F.

@Eriza
・5A: Attack duration changed from 2F to 4F.
・2A: Attack duration changed from 3F to 6F.
・2B: Upper body invincibility duration changed from 1-10F to 4-11F.

@Riri
・5A: Attack duration changed from 3F to 4F.
・2A: Attack duration changed from 2F to 4F.
・2B: Upper body invincibility duration changed from 1-6F to 4-12F.
・JC: Attack duration changed from 3F to 6F.

@Hanabi
・5A: Attack duration changed from 3F to 4F.
・5B: Attack duration changed from 6F to 8F.
・2A: Attack duration changed from 4F to 6F.
・2B: Upper body invincibility duration changed from 1-10F to 5-10F.
・JC: Attack duration changed from 6F to 10F.

@Marianne
・5A: Attack duration changed from 3F to 4F.
・5B: Upper body invincibility removed.
・Far B: Attack duration changed from 2F to 4F.
・2A: Attack duration changed from 3F to 5F.
・2B: Upper body invincibility duration changed from 1-6F to 3-12F.
・JB: Attack duration changed from 3F to 4F.
・JC: Attack duration changed from 4F to 6F.

@Iko
・5A: Attack duration changed from 3F to 6F. Attack box expanded.
・2A: Attack duration changed from 3F to 6F. Hurt box expanded.
・2B: Upper body invincibility duration changed from 1-5F to 4-8F.
・2C: Upper body invincibility duration changed from 1-24F to 5-24F.

@ENVY
・5A: Attack duration changed from 2F to 4F.
・Far A: Attack duration changed from 3F to 7F.
・5B: Attack duration changed from 2F to 10F.
・5C: Attack duration changed from 4F to 6F.
・2A: Attack duration changed from 4F to 5F.
・2B: Upper body invincibility duration changed from 1-6F to 3-10F.
・JB: Attack duration changed from 3F to 6F.

@Luxuria
・Blood Grace: Buff duration changed from 90F to 120F.
・5A: Attack duration changed from 2F to 4F.
・Far A: Attack duration changed from 4F to 6F.
・Far B: Attack box expanded. Can now be chained from Far A.
・Far BB: Added as a new move.
・2A: Attack duration changed from 4F to 8F.
・2B: Upper body invincibility duration changed from 1-8F to 5-13F.
・JA: Attack duration changed from 4F to 8F.
・Demon Magic: Attack duration changed from 7F to 11F. The startup has been changed to a mid-level move that cannot be skill canceled.
・Downfall A: Startup changed from 11F to 9F.
・Downfall B: Startup changed from 17F to 14F.
・Downfall C: Trajectory changed.
・Bloody Roses: Adjusted knockback on airborne hits.
・Bloody Scream B: Fixed opponent position on hit.
・Re-Birth Scream: Adjusted knockback. When followed by Bloody Scream B, it will perform an Urban Pop knockback on hit.

@Gula
・5A: Attack duration changed from 3F to 4F.
・5B: Attack duration changed from 3F to 6F.
・2A: Attack duration changed from 3F to 4F.
・2B: Upper body invincibility duration changed from 1-6F to 5-10F.
・2C: Upper body invincibility duration changed from 1-13F to 5-13F.
・JA: Attack duration changed from 8F to 12F.

@Invi
- Various shooting attacks: Not only damage but also recovery gauge amount will now decrease based on the remaining Composure gauge.
- 5A: Attack duration changed from 3F to 4F.
- 2A: Attack duration changed from 3F to 4F.
- 2B: Upper body invincibility duration changed from 1-3F to 4-7F.
- 2C: Upper body invincibility duration changed from 4-14F to 10-14F.
- JB: Attack duration changed from 4F to 6F.
- Demonic Magic: Upper body invincibility duration changed from 1-10F to 1-8F.
- Tempest A: Upper body invincibility removed.
- Tempest B: Upper body invincibility removed.

@Ira
・ 5A: Attack duration changed from 3F to 6F.
・5C: Attack duration changed from 6F to 9F.
・2A: Attack duration changed from 4F to 6F.
・2B: Upper body invincibility duration changed from 1-7F to 3-11F.
・JC: Attack duration changed from 3F to 6F.
・Fury Reaching Heaven A: Upper body invincibility duration changed from 1-5F to 1-7F.
・Inferno Slash B: When in Rage state, no longer becomes a follow-up attack when blocked, but now becomes a multi-hit attack.

@Dia
・5A: Attack duration changed from 3F to 4F.
・5B: Attack duration changed from 3F to 6F.
・2A: Attack duration changed from 3F to 6F.
・2B: Upper body invincibility duration changed from 1-8F to 5-12F.
・Mad Bull A: Upper body invincibility duration changed from 1-11F to 1-17F.
・Mad Bull B: Upper body invincibility duration changed from 1-13F to 1-19F.
・Demon Edge A: Removed foot invincibility.

@Avarin
・5A: Attack duration changed from 3F to 4F.
・2A: Attack duration changed from 4F to 5F.
・2B: Upper body invincibility duration changed from 1-5F to 5-11F.
・2C: Upper body invincibility duration changed from 1-23F to 7-23F.
・JB: Attack duration changed from 6F to 8F.

@Sperbia
-5A: Attack duration changed from 3F to 4F.
-2A: Attack duration changed from 4F to 5F.
-2B: Upper body invincibility duration changed from 1-7F to 5-11F.
-2C: Attack duration changed from 4F to 6F.

@Kamisaman
-5A: Attack duration changed from 3F to 4F.
-5B: Attack duration changed from 3F to 6F.
-2A: Attack duration changed from 3F to 4F.
-2B: Upper body invincibility duration changed from 1-8F to 5-11F.

@Hoshina
-5A: Attack duration changed from 3F to 5F.
-Far A: Attack duration changed from 2F to 4F.
-5B: Attack duration changed from 6F to 12F.
・2A: Attack duration changed from 4F to 8F.
・2B: Upper body invincibility duration changed from 1-8F to 5-12F.
・JB: Attack duration changed from 6F to 8F.
・Shooting Star A: Upper body invincibility duration changed from 1-10F to 1-12F.

@Suguru Oikawa
・5A: Attack duration changed from 3F to 4F.
・2A: Attack duration changed from 4F to 5F.
・2B: Upper body invincibility duration changed from 1-5F to 3-9F.
・Flying Spearfishing: Added as a new move. Command is \+C in the air.
・Spearfishing B: Increased attack level. Can now be used to pull up when guarding.
・Spearfishing B-derived Pull Up: Removed complete invincibility. Adjusted the block recovery time.
・Spearfishing B-derived Flying Spearfishing: Added as a new move. The command is ↑ during Spearfishing B.
・Magi Spearfishing: Added a limit of only one hit during the combo.
・Magi Oyster Hunt: Added a limit of only one hit during the combo.
・Magi Sakura Brain Cutter: Added a limit of only one hit during the combo.

@James
- Adjusted the hurtbox and contact box when standing.
- 5C: Attack duration changed from 3F to 5F.
- 2A: Attack duration changed from 3F to 4F.
- 2B: Upper body invincibility duration changed from 1-6F to 5-10F.
- JA: Attack duration changed from 8F to 12F.
- Farewell Transfer A: Startup changed from 14F to 13F. Expanded the attack box forward.
- Invisible Service A: Extended the time the hurtbox remains in the forward direction.
- Invisible Service B: Extended the time the hurtbox remains in the forward direction.
- Sonic Footman B: Removed upper body invincibility.
- Property Operation A: Fixed the timing for whiff canceling from Tea Break to the latest point. Reduced the amount of gauge gain when whiffing while moving backward.・Property Operation B: Fixed the timing for whiff canceling from Tea Break to the latest possible point. Removed the 13-18F collision detection.

@Nemesis
・Modified the command list.
・5C: Expanded the hitbox for the second and third hits downward.
・2A: Changed attack duration from 3F to 5F.
・2B: Changed attack duration from 4F to 8F. Changed upper body invincibility duration from 1-7F to 5-13F.
・JA: Reduced the hurtbox. Changed attack duration from 6F to 12F.
・JB: Expanded the hitbox. Changed attack duration from 3+3F to 3+6F.
・Ashen Bloom A: Reduced the hurtbox. Changed total recovery from 50F to 46F.
・Punish Blaze: Accelerated the start of descent by 2F. The turn-gain cancel grace period has been increased from 6 frames to 12 frames.
・Heroic Blaze: Now able to be used to perform Execution while moving.
・Heroic Blaze Triangle Jump: Now able to jump directly upwards when inputting backwards.
・Heroic Blaze (Forward): Added as a new move. Command: Down/Left + D.
・Heroic Blaze Awakened: Now able to cancel during a backstep after contact.
・Delonix Regia: Changed so that turn gain cannot be canceled when blocked.
・Moon Flash Blasters: Changed so that pressing the D button transitions to the breaking version.
・Aerial Moon Flash Blasters: Changed so that pressing the D button transitions to the breaking version.

@Mao
・Fixed an issue where multiple Magic Skills and Magic God Skills were set to the same guard crush value as regular skills.
・2A: Attack duration changed from 3 frames to 4 frames.
・2B: Upper body invincibility duration changed from 1-5F to 5-14F.
・JA: Attack duration changed from 8F to 10F.
・First Sunrise A: Expanded the attack detection for the first hit.
・Nekomata: Priority adjusted.

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