
Patches:
Fixed - Enemies will no longer be able to repeatedly defeat the player back-to-back at Main Spawn. Be advised that this protection does not apply to established bases. Keep your doors closed!
Fixed - Cooking Stations did not properly restart cooking with valid recipes upon reload.
Enemy Changes:
Spider AI - Added slight delay to attack window, allows for more reliable dodging of attacks. Should see a noticeable lack of 'snaps' to the player as well.
Spider Sounds - Added aggression noise when attracting their attention.
Spider Sounds - Added 'miss' noise when successfully evading their melee attack.
Spider Drop Table - Decreased base Spider Legs drop to 2 from 4.
Bat AI - Added additional checks for line of sight of the player. Reducing overall aggression around bases. Bat Sounds - Added aggression noise when attracting their attention.
Slime AI - Added additional checks for line of sight of the player. Reducing overall aggression around bases.
Slime Sounds - Added aggression noise when attracting their attention.
Slime Drop Table - Increased base Slime drop amount from 2 to 8.
UI Changes:
Added FOV slider to options screen.
Updated 'Mouse Sensitivity' to read 'Camera Sensitivity'.
Updated Rotate Object Icon to increase visibility of assigned key.
Journal Collection Logs - Have all reduced in size to fit many more items on the screen at once.
Minor Typos - Fixed typos on several prompts (Portal Pillars).
Other Changes:
All Stone Tools have increased base durability from 48 to 64.
All Tin Tools have increased base durability from 64 to 96.
All Food Items now have a consumption sound.
Bloomery now has particle effects when in operation.
Forge now has particle effects when in operation.
Alloy Furnace now has particle effects when in operation.
Torch Light Intensity increased from 2 to 4.
Torch Light Range increased from 8 to 12.
Lantern Light Range increased from 12 to 18.
Feedback Notes:
As discussed on the Version 1.0.1 announcement. After some setup, our dedicated Discord is a another place to share and discuss topics related to Loded Depths.