Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Survival MachineNewsContent Sneak Peak - Automatic Turrets!
Community

Content Sneak Peak - Automatic Turrets!

Survival Machine · published 13 Oct 2025, 14:02 UTC

All newsPlayers around this dateRead on Steam

Hello Survivors!

Automatic Turrets! We know you’ve been waiting — and you’ve mentioned it many times in your comments and reviews. So… they’re coming! Later this month, we’re rolling out a major update that introduces not only the long-awaited Zombieburg, but also fully automated defense turrets! Here’s a sneak peek at how they’ll work and how you’ll be able to use them in Survival Machine.


Pavel’s been talking about humanity's last Bastion again. Unfortunately, your radio got busted, and communication has been rough. At one point, Pavel mentions how great it would be to reestablish contact with the Bastion… so let’s do just that.

One of your new missions will be to find the blueprint for a special radio — a crucial piece of technology that could reconnect you and your survivor friends with the last Bastion. I won’t spoil the full quest, but if you succeed, you’ll unlock the ability to bulid a unique radio receiver on your Machine.

With Pavel’s engineering genius, you’ll be able to use radio waves to guide your turrets toward any nearby targets. But, of course, it won’t be that simple…

⚙️ Building the Network

To power your turrets, you’ll need to create a full connection network linking them to your radio receiver. We’re adding special floors and walls that distribute signal across your Machine. Turrets must be connected through this network to function properly.

You’ve got electricity and a radio connection. Now it’s time to build what you’ve all been waiting for: turrets! Remember — turrets must be placed on dedicated floors; without them, they become useless!

The finished system should look something like that:

Unconnected walls and floors glow red, and targeting doesn’t work on the turret placed on the structure. When you connect the network the walls’ color will change and the turret will move into a ready-to-fire position. Like this:

Everything set up? Power’s on, radio’s connected, turrets are ready. Time to show what they can do!

I might’ve gone a bit overboard, but it’s great fun!

💥 Turrets, Traps & Power System

We’ve also reworked the trap systems to make them more dynamic and scalable:

  • Traps and turrets scale with the number of players — fewer players means higher damage.

  • Base damage of the traps has been increased, but a team of 4 players won’t notice any difference.

  • Turrets require energy and must be part of the communication network.

  • To create a communication network, place a radio receiver and connect it to turrets — and, in the future, other elements — using the appropriate floors and walls.

  • For target tracking, only one radio receiver is needed per network.

Wrap up!

That’s it for today’s preview, Survivors — the radio is buzzing, the Bastion is waiting, and the Machine’s defenses are about to evolve. Stay tuned for the update and more information later this month!

dzięki
Berdol

More from Survival Machine

Other announcements

All news
In-game event21 Aug 2026Patch 1.6 - Game Modes Update & BugfixNew Game Modes. The new world flow opens with a Game Mode screen. Pick one preset and the game sets fuel usage, raid frequency and size, roadblocks, puzzle difficulty, resource gathering, day length and more in a single click. · Default — The Survival Machine experience as designed. A balanced mix of building, fighting, exploring and puzzles. · Machinist — Scarce fuel, wearing parts and raids t…Game update30 Jun 2026Hotfix 1.5 - Mission Fixes, Structure Loss & Skin Issue ResolutionHi Survivors! We’ve just released a hotfix addressing several issues reported by the community after the latest update. Thank you for your continued support and for taking the time to report bugs—it really helps us improve Survival Machine . Fixed · Fixed an issue where players could get stuck during the "Fix the Bridge" mission because Subtask 3 did not progress correctly. · Fixed an issue tha…Community19 Jun 2026AI Use in Survival Machine: Setting the Record StraightHi Survivors! We've noticed a growing number of reviews and comments claiming that Survival Machine uses AI-generated content — art, dialogue, or voices. We've been answering this one by one, but since it keeps coming up, we wanted to address it properly, in one place. So let's say it plainly: we do not use AI-generated art, dialogue, or voices in the game itself. Every character, environment a…