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Deadzone: RogueNewsDeadzone: Rogue Patch Notes 1.0.0.25
In-game event

Deadzone: Rogue Patch Notes 1.0.0.25

Deadzone: Rogue · published 6 Oct 2025, 19:54 UTC

All newsPlayers around this dateRead on Steam

Bots and Balance

• Reduced the size of the Psi Slasher slash attack from 700 to 550.

• Psi Slashers are no longer spawned by constructor bots in Zone 3.

• Reduced the frequency Psi Slasher will spawn in the corridors in Zone 3.

• Added VFX feedback to the Psi Slasher’s attack path.

Synergies

Fireworks

• Increased the activation frequency and decreased from 25% of grenade damage to 20%.

Lighting Caller

• Changed to have 2 pulses

§ First pulse applies shock over 20 meters.

§ Second pulse calls lightning over 15 meters.

Crown of Flames

• When resetting the flame damage over time on enemies, it will now immediately apply all the pending damage from the damage over time.

Jackpot

• Increased enemy scrap drops and raised the scrap floor.

Crystalline Concentration

• Crystals now spawn around the player.

Fixes

• Fixed an issue where the Mind Thrall projectile could phase through walls.

• Fixed an issue where bots would not properly target players in wave-based missions after the player revived.

• Fixed an issue where returning to a checkpoint save would not properly show upgrade components gained.

• Fixed an issue where dash would sometimes stop working for co-op players when connection was bad.

• Fixed an issue where the Chroma Prismatic Rebirth perk did not scale with all element modifiers.

• Fixed an issue where the Chroma Iridescent Channeling perk would apply damage on the Nyxis after debuffs were cleared. This issue would cause a massive hitch when damaging the Nyxis with the fire debuff.

• Fixed an issue where the Party Time synergy was not working in wave-based missions.

• Fixed an issue where the host would not see joining players’ health bars until they started the first encounter.

• Fixed an issue where the Flying Exploder was still visible while inside of the Stealth Aegis shield.

• Fixed an issue where the Laser Crawler laser was not visible to joining clients in co-op.

• Fixed an issue where players were getting corrected when moving over bot death fragments.

• Fixed an issue where if a player started from offline mode, then went online while in the starting ship, an extra teammate would show on their HUD if another player joined their lobby.

• Fixed an issue where the end of match weapon skin preview would sometimes not show properly.

• Fixed a gamepad issue in the customization menu where, when returning to the weapon selection screen, your cursor would be over the AR instead of the previously selected weapon.

• Fixed an issue where you would get selection feedback when attempting to select customization options that were not unlocked.

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