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Survival MachineNewsChanges to the 1st hour are coming!
Community

Changes to the 1st hour are coming!

Survival Machine · published 2 Oct 2025, 12:08 UTC

All newsPlayers around this dateRead on Steam

Hi Survivors!


Many of you shared feedback about the game’s beginning, the tutorial, and how Survival Machine introduces you to its world. After reviewing your thoughts, we realized some changes were needed right at the start. Our goal is to make sure that from the very first frame on your screen, you’re having as much fun as possible in Survival Machine!The content is not yet available in the game, but we plan to add it this month. What changes can you look forward to?

🧭 Tutorial Improvements

  • New boss introduction: You’ll now encounter Zombieburg early on, setting the stage for the main villain.

  • First combat reworked: The opening fight now focuses on ranged combat with the bow. For all of you who love getting up close and personal with the zombies: don’t worry, you won’t have to wait long for melee combat.

  • Healing items: Apples have been added to the tutorial so you can learn how to heal right away. You won’t have to worry as much about your health during your first encounters with zombies.

  • Weapons matter: We’ve highlighted the differences between weapon types. Weapons are stronger, more effective, and better balanced — for example: the sword’s special attack is now cheaper than the club’s, so no weapon feels outclassed.

⚔️ Balance Changes

  • Combat is less punishing – more fair, more fun, especially in the early game.

  • Hearts replaced with stamina & health bars: You’ll start with more stamina and more health to give you a fighting chance and better control over your character

  • Better Perfect reloads: Reload at the right moment! We’ve tweaked the DMG multiplier—try it out to give your weapon an extra damage boost!

  • Headshots: Aim true! The headshots are more impactful and rewarding.

🛠️ Quality of Life Updates

  • Crafting info: Hovering over materials now shows where to find them and what they’re used for.

  • Resource sources: When approaching objects (like rocks, flowers, flint etc), the game now tells you what you’ll get — no more guessing Survivors!

  • Lexicon in progress: A new in-game reference hub for all recipes. Over time, we’ll expand it with things like a zombie type index.

✨Wrap up

We want the first hour of gameplay to be as engaging as possible and to make the game even more fun, hence the upcoming changes at the very beginning. Keep an eye on Steam, as this is where we’ll share information about when the described changes will arrive in Survival Machine. As I mentioned earlier, we want you to have a chance to try them out this month. For now, we’re fine-tuning the final details.


I'm really curious to hear what you think about the direction we're heading, and I’m counting on your feedback, Survivors! You can always find us here in the comments section or on our Discord :)dzięki!
Berdol

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