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BeamNG.driveNewsHotfixes for v0.36 Released
Game update

Hotfixes for v0.36 Released

BeamNG.drive · published 19 Jun 2025, 15:21 UTC · build 19080216

All newsPlayers around this dateRead on Steam

Greetings everyone,

We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below:



v0.36.4
(July/8, 2025)

Vehicles

  • Burnside Special
    • Fixed various typos and mistakes in config info files

  • Civetta Bolide

    • Fixed an issue with all gauges using different material setups

  • Gavril MD-Series

    • Fixed inaccurate tachometer on the school bus
    • Fixed mesh breaking on school bus safety cushion
    • Fixed engine clipping into the body upon high speed impacts
    • Fixed instability with some combinations of rear axle parts
    • Fixed rear axle being unable to fully break off with some part combinations

  • Gavril T-series

    • Fixed 1st tridem axle brake chambers being assigned to 2nd axle node structure
    • Fixed slightly incorrect offset on 3rd drive axle 10 lug hub mesh

Levels

  • West Coast USA
    • Reactivated collisions on city_block5
    • Fixed collision issues in police station

Gameplay

  • Enabled leaderboards on all Arrive missions

    All Arrive missions in the game now have leaderboards and an end time


v0.36.3
(June/23, 2025)

Vehicles

  • Bruckell Bastion
    • Fixed wrong pedals setup for sequential shifter

  • Bruckell LeGran

    • Fixed missing clutch pedal with sequential shifter

  • Burnside Special

    • Adjusted prices of flathead engine parts
    • Fixed wrong model on the 4-barrel carburetor on 423 CUI V8 engine

  • ETK K-Series

    • Fixed Rennspecht config having the wrong badge on the engine cover

  • Gavril D-Series

    • Fixed the late tailgate trigger being inside the mesh, causing it to become not clickable

  • Gavril Grand Marshal

    • Fixed missing wig-wag headlights on unmarked police

  • Gavril MD-Series

    • Retuned armored truck deformation
      • Overall strength was reduced, more so on the rear end and the roof, where it was nearly indestructible
      • Improved transfer of forces between the roof and the walls, making the truck easier to crush
      • The truck is especially weaker under high speed impacts, retains more strength when pushing cars out of the way
      • Door hinges are more resistant to shock impact, and therefore stronger
      • Rear axle is more resistant to frame shock, making it harder to break on head-on crashes (applies to all MD-Series variants)
      • Engine mounts affect the strength of the front frame section less, making it crush easier (applies to all MD-Series variants)

    • Fixed various issues with orbit camera on high speed crashes, on the school bus and armored truck

    • Fixed early front fender nodes clipping with school bus body

    • Tweaked some openables on the school bus

    • Fixed some front tires being on inside out (derby paint appeared on the inside)

    • Fixed wheel hubs naming inconsistency

    • Fixed camo livery being stretched on the armored truck body

    • Fixed driver camera being positioned too low on the armored truck

    • Fixed wrong material on armored truck mudflaps

  • Gavril Roamer

    • Tweaked signal stalk position

  • Gavril T-Series

    • Fixed TC83s Logging config having a right door panel while the rest of interior was stripped

  • Ibishu Miramar

    • Made headlight covers hide front turn signal flares
    • Fixed rear seat cargo box attachment
    • Fixed column shifter animations being inverted on RHD dashboard

  • Ibishu Pessima (1988)

    • Fixed gauge off and on materials being different

  • Simplified traffic vehicles

    • Fixed incorrect glowmaps on Soliad Wendover indicators
    • Fixed inverted inner trunk normals on the Soliad Wendover
    • Updated Ibishu BX hatchback taillights to match the proper equivalent's intended functionality
    • Fixed some polygons being lit up wrong on the Soliad Wendover taillights

  • Common

    • Made light bar mode bindings affect every light bar on the vehicle in case there are multiple

Levels

  • West Coast, USA
    • Fixed american flag material
    • Fixed a floating lamp
    • Fixed a hole in terrain
    • Updated misplaced window texture on door on a slum area house
    • Fixed sidewalks' collisions degrees
    • Fixed z-fight signs on gas station column
    • Fixed incorrect normals on 5 bay warehouse
    • Fixed flagpole LOD on mall building

  • General

    • Fixed different material and texture duplicates

  • Industrial Site

    • Added some decal to hide metal texture repetitions
    • Fixed pipe overlapping with concrete wall in tank farm

User Interface

  • Implemented a fix to address parts becoming invisible while using the parts selector menu

Input & Force Feedback

  • Fixed a crash to desktop that would sometimes happen when pressing certain keys or buttons
  • Renamed relevant options to 'Vibration / Force Feedback', making it easier to locate where you can tweak or disable Vibration

Powertrain

  • Fixed active differentials defaulting to 0 locking torque (Affected Bruckell Bastion, ETK 800-Series, ETK K-Series, Cherrier Vivace)

Launcher

  • Added back the automatic integrity check that should happen after a Deep Clean

Linux

  • Fixed a startup crash related to incompatible libpng versions


v0.36.2
(June/19, 2025)

Vehicles

  • Gavril MD-Series
    • Added school bus skin UV template
    • Fixed steering shaft angle on armored and bus bodies
    • Fixed push bumper position on extended and crew frame
    • Fixed various issues with the shifter
    • Fixed school bus floating turn signals, bus mirror attachments, and windshield wiper
    • Fixed school bus gauge cluster attachment to main dash

  • Burnside Special

    • Fixed front license plate position on facelift bumper
    • Fixed frame stretching when rear gasser suspension is broken off
    • Fixed aim of the passenger side mirror

  • Hirochi SBR4

    • Fixed the default color of the base RWD Manual

  • Hirochi Sunburst

    • Fixed some configs having wrong pedals

  • Ibishu Covet

    • Fixed missing taillight flares on USDM taillights

  • Ibishu Miramar

    • Fixed duplicate rear license plate slot on ute body
    • Fixed incorrectly animated turn signal stalk on LHD dashboard
    • Fixed some configs having incorrect pedals equipped
    • Miramighty: replaced 4-speed shifter with 5-speed one to match the transmission, and fixed incorrect production years in the config info
    • Fixed broken taillight and headlight deformGroups

  • Ibishu Pessima (1996)

    • Fixed a missing texture error on metric gauges

  • Soliad Wendover

    • Fixed missing clutch pedal on sequential transmission

  • Common

    • Fixed wrong material on steelwheel_01a_old
    • Fixed roofbar mattress load conflicting with some parts on several cars

Gameplay

  • Added a prefab to Helter Skelter crawl mission for better navigation

User Interface

  • Fixed litrally/litreally unplayable typos shown in Radial Menu and a tutorial respectively

Input & Force Feedback

  • Fixed more cases of Force Feedback not working properly

    Installing certain mods could result in Force Feedback (and Vibration) being lost when you switched vehicles, customized vehicles, exited the vehicle to walk, and other cases. This should no longer be the case - if you still experience the issue in those scenarios please report it.
  • Fixed inability to customize your controls and settings when certain mods were installed

    This could manifest itself as incorrect force feedback feel, missing bindings in the Controls menu, inability to save changes for a binding, and others.
  • Improved how to enable/disable gamepad vibration based on feedback from the community

    If you never customized your "Steering" binding on controller, vibration will be active by default.

    To modify vibration settings go to Options > Controls > Force Feedback > click your "Steering" binding > Force Feedback Configuration, and then:
    • To enable vibration: check Enabled, then setFeedback Type to Gamepad Vibration and Strength to 100 as starting point (adjust to your taste).
    • To disable vibration: uncheck Enabled.

Rendering

  • Fixed crashes when rendering assets that produced errors during loading

Modding

  • Renamed DO_NOT_INSTALL_MODS_HERE.txt file so it shows up on top when sorting by name in a file explorer

    As a reminder, if you're a user who wants to install a normal mod:
    • ❌ Do not copy mod files anywhere inside the game install folder
    • ❌ Do not copy mod files into /levels, into /vehicles or alike.
    • ❌ Do not extract ZIP files, do not copy files outside the ZIP file.
    • ❌ For your own security, we advise that you are very wary and do not run .EXE files from 3rd party websites (or are extremely cautious when doing so). Normal mods should be distributed as ZIP files.
    • ✔️ Do follow the official mod installation steps.

    Installing mods in the wrong place can result in your mods being deleted during updates and integrity checks, the mod manager no longer working correctly, Safe Mode being unable to deactivate mods, and other negative side effects.



v0.36.1
(June/17, 2025)

Vehicles

  • Gavril MD-Series
    • Fixed missmatched final drives on off-road school bus config

  • Ibishu Miramar

    • Fixed export sedans having "coupe" in config name
    • Fixed early GTZ headlight being misplaced

Gameplay

  • Fixed "Fling downwards" and "Boost backwards" actions not working when bound to a hotkey
  • Fixed "Deflate random tire" action and added it to the Radial Menu

Early Preview: Career Mode

  • Fixed an issue where bonus objectives would provide the reward multiple times instead of only once

Missions

  • Fixed map being openable during the challenge loading and unloading transitions, which could break the game
  • Corrected thumbnail for Mountain Drifting
  • Cannon missions: disabled node grabber and map modes

Input & Force Feedback

  • Fixed broken force feedback when the steering angle is set to 0 instead of the real angle (usually 900 degrees or alike)
  • Added a default steering wheel angle for Logitech G920, Thrustmaster TS-XW Racer, SimXperience AccuForce, Logitech Momo and OpenFFBoard
  • Changed how to enable vibration feedback

    If you've never changed the steering setting of your controller, the new vibration will be active by default.If you have changed any settings of the "steering" input binding on the Xbox controller before:To get the new vibration
    1. Go into "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller
    2. Scroll down to "Force Feedback Configuration" and make sure "Enabled" and "Use gamepad vibration" is checked
    3. A good starting value for the "Strength" slider is around 100 (this is the new default, and you can adjust it to your liking)

    You can disable vibration by going to "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller. Then scroll to "Force Feedback Configuration" and uncheck the "Enabled" option
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