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MalysNewsMalys OUT NOW in Early Access!
Major update

Malys OUT NOW in Early Access!

Malys · published 25 Jun 2025, 23:00 UTC · build 18991093

All newsPlayers around this dateRead on Steam

Yes, exorcists, the rumors you've heard plaguing the streets are true.

Today, you can play Malys in Early Access!

You can read all about why we decided to bring Malys to Early Access via our devlog.

Read The Full Devlog

The feedback we can get from Early Access is invaluable, as well as the support from our audience to share and celebrate the game. It’s got quite a road ahead of it to get it to a 1.0, but we’re confident in having a kickass completed game by the end of 2025.

The current version of Malys includes:

  • The First Region

  • A Segment of Story Content

  • A Variety of Cards/Curios to Choose From

Our focus right now is on seeing how you feel about the balance, the story content, and their opportunities for deckbuilding. Each update we’ll be asking for specific feedback on specific areas as we iterate and adjust. Our later updates will include adding more demons, stories and cards, balancing changes and amendments, as well as additional regions and the full end to end story. This also includes a focus on replayability and meta-progression beyond a single run.

With all these moving in development pieces, there's bound to be some bugs we come across! At the moment, here's the list of those we know about and are working on.

Known Bugs

  • The hosts in Lesser Demon exorcisms do not match those in the preceding storylets

  • It is possible to soft-lock the game by pausing and quitting to main menu in the middle of the opening cutscene, and then starting a new run.

  • Viewing the opening cinematic, then going back to main menu, switching profile and starting a new run causes a soft-lock. In both this case and the above, quitting and restarting the game will allow you to begin the run again.

  • Cards that are made Volatile during an exorcism do not damage you upon burning

  • Map nodes do not always remain fixed in place between encounters, and their positioning can change

  • Disturbed is affected by Wrath and interacts with Silvered when it should not

  • Draw & Discard pile are not viewable

  • Tooltips are sometimes obscured by other screen elements

  • When accessing settings via the Pause menu, despite the audio percentages saying 0, they do function correctly

  • When receiving consequences from random encounters, even if you have received them, the button will read ‘skip’ rather than ‘continue’

  • If you exit to menu mid-exorcism, then Continue run and go into an exorcism, it will break. Fixed by quitting to desktop and restarting.

  • Card type is incorrectly displayed, and prefixed with CT_ on card visuals.

You are welcome to report these if you encounter them, but know we are aware of them! We'll check in with you (pending any major issues) next week, but for now you can give us all your feedback and bug reports via the below forms.

Report A Bug

Submit Feedback

Best of luck, exorcists...

Summerfall

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Game update19 Dec 2025Patch 1.2 ReleasedHappy holidays, exorcists! Patch 1.2 has just been pushed live to Steam, fixing a number of issues that have arisen since our last patch post-launch. Some of these were very hard to track down, so thank you to everyone who wrote bug reports or sent in save games - they were invaluable! IMPORTANT NOTE: If you experienced the bug where you defeated Malys with a single Patron and were directed to…Game update31 Oct 2025Patch 1.1 ReleasedHello exorcists! We have just pushed Patch 1.1 live to Steam, which fixes a number of bugs that have been raised since launch, particularly the most egregious ones. As a heads up, Summerfall is taking the next 2 weeks off as launching any game is a huge effort and we are all exhausted (though I will jump into the forums every now and then to respond to things! - Liam). We'll be back after that…Game update24 Oct 2025Hotfix 1.0a ReleasedHello exorcists! We've pushed a hotfix to solve a few issues people have reported and we noticed over the last few days of testing, which we wanted to get out ASAP before everyone digs in over the weekend. One of those things was a problem with difficulty scaling, where things were far harder than we intended. BUT, if you played the build and you liked that? We hear you, and we've added a new d…