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Zombie Graveyard SimulatorNewsBig Zombie Alert 🚨 | Patch Notes - v1.2.2
In-game event

Big Zombie Alert 🚨 | Patch Notes - v1.2.2

Zombie Graveyard Simulator · published 8 Jun 2025, 01:36 UTC · build 18781869

All newsPlayers around this dateRead on Steam

Hi Gravediggers, 🧟‍♂️

Today’s update brings a solid batch of improvements, fixes, and a few new functions to make your graveyard duties smoother!We’re also working on a roadmap to give you a clearer view of what’s coming next and we’ll be sharing it soon!

Here’s everything included in this patch:

  • Added new zombie type: Hulk – a stronger and more aggressive zombie that uses a Charge attack when it spots you from a distance. If it hits you, it’s going to hurt.

  • Added vaulting you can now jump over fences using the Jump key

  • You can now dig up filled graves using the shovel

  • You can now completely destroy graves with the hammer

  • You can now destroy Planter Boxes using the hammer

  • Added filter category options to the Storage UI (like the Inventory UI)

  • Fixed an issue where the Storage UI wouldn’t open properly

  • Technician employee's task priority has been updated, they now clean trash first, then repair defenses

  • Removed the Decay system from defense objects, it was causing confusion and unnecessary breakdowns

  • Fixed bug where corpses placed on the ground could fall through the terrain after loading a save

  • The dead tree at the edge of the map can now be removed

  • Removed grid smoothing for grave placement, you can now place graves more precisely and symmetrically

  • Fixed collider issue with the trash container interaction

  • Fixed an issue where employees could get stuck while cremating

  • Fixed a bug where carrying a corpse while an employee uses the furnace would break the held corpse

  • Fixed bug where corpses weren’t removed from the pickup vehicle after auto-pickup

  • Added new default zombie models

  • Updated zombie wave configurations, nights now feature more varied wave types and enemy counts

  • Fixed an issue where the Brush animation would play when collecting water while holding the Brush

  • Prevented employees from interrupting the player while working on graves

  • Prevented employees from interrupting the player while working on Planter Boxes

  • Minor game balance adjustments

  • General performance improvements

As always, thank you all for playing, reviewing, bug reporting, and helping us push this little graveyard forward.

  • đź’¬Feel free to Join our Discord to share feedback, ideas, or just say hi!

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