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Stardust ValkyriesNews1.10
Game update

1.10

Stardust Valkyries · published 29 Apr 2025, 21:30 UTC · build 18286338

All newsPlayers around this dateRead on Steam

SDVS 1.10 Patch notes

**Gameplay Adjustments**

**Knockback Changes**
- Knockback growth at 100%+ ("Hundo") reduced from +0.3x → +0.1x, significantly lowering random KOs from stray hits while emphasizing skillful kill-confirm combos.

**Modifier (Mod X & Mod Y) Changes**

__Tilt X Modifier:__
- Walking instead of dashing while moving.
- Aerial drift input frequency lowered (60Hz → 30Hz), providing finer air control.
- Air dodge force can be halved, enabling new wavedash, BCD, and ledge dash techniques.

__Tilt Y Modifier:__
- Diagonals now crouch instead of walking (except full forward-down).
- Prevents fast fall inputs, allowing precise aerial moves without unintended fast falls.

__Both Modifiers:__
- Shield drops only allowed if diagonal fully pressed.
- Prevents directional input state cancels (ledge dash, wavedash from shield).
- Allows partial DI angles and finer shield tilts.

**Platform Drop Overhaul**
- Platform drops now use **Down + Mod Y** (replacing stick method).
- Unique animations per character for platform drops enhance immersion.
- Fixed "double jump cancel" particle effect bug; now triggers correctly only on attack cancels.

---

**Character-Specific Changes**

**Vesper**
- **Crouch**: No longer acts as a platform; new unique pose.
- **Up Tilt**: Reanimated for improved aesthetics; adjusted hitboxes precisely match animation. Second half no longer acts as a platform.

---

**Controls & UI Improvements**

**Controls Menu Overhaul**
- Simplified into six clear sections for ease of use.
- Labels updated ("horizontal"/"vertical" instead of "h"/"v").
- After assigning axes, returns directly to stick menu (previously returned to title).
- Visual displays added for sticks and button mappings.

**Button Mapping**
- Individual buttons now mappable per player in the new Buttons Menu.
- Original control setup wizard remains accessible.

---

**Technical & Internal Improvements**
- Removed unnecessary UI element capturing input focus.
- Unity project folders simplified; character codenames removed.
- Cleaned up source code; removed redundant debug logs.
- Inputs changed from bytes to ints, supporting Mod X/Y.
- Expanded internal input and deadzone system to fully support Mod X/Y inputs.

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