
Hello!
We've added three new levels, for a current total of fourteen levels out of the fifteen planned.
We've also reworked some parts of the game in order to bring it closer to a full coherent experience.
Score is now affected by what we consider to be the three gameplay pillars of Nebula Flow: timing (as it already was), combo, and boost.
For each note hit, additional points are awarded based on timing precision, combo value (the higher, the better), and whether the boost bar is full (making it much more rewarding to not use your boost immediately). Your current best scores have been reset but previously unlocked levels will stay that way.
We've also simplified the way obstacles work by removing the sudden death phase. Obstacles now come in at a much slower rate but will immediately trigger a game over if you hit one.
If you've made a custom level: this update will probably unbalance the difficulty values (full boost/max obstacles) you previously set for your level. To that end, and to make it easier for any future custom levels you might create, we've added an "Auto-set difficulty values" option in the level editor. This will automatically match your difficulty values to something similar to the official levels by taking into account how many notes you placed and the duration of your notemap.
Changelog: