Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Nebula FlowNewsv0.5 New levels, scoring overhaul, and more
Major update

v0.5 New levels, scoring overhaul, and more

Nebula Flow · published 19 Feb 2025, 15:19 UTC · build 17422603

All newsPlayers around this dateRead on Steam

Hello!

We've added three new levels, for a current total of fourteen levels out of the fifteen planned.
We've also reworked some parts of the game in order to bring it closer to a full coherent experience.
Score is now affected by what we consider to be the three gameplay pillars of Nebula Flow: timing (as it already was), combo, and boost.

For each note hit, additional points are awarded based on timing precision, combo value (the higher, the better), and whether the boost bar is full (making it much more rewarding to not use your boost immediately). Your current best scores have been reset but previously unlocked levels will stay that way.

We've also simplified the way obstacles work by removing the sudden death phase. Obstacles now come in at a much slower rate but will immediately trigger a game over if you hit one.

If you've made a custom level: this update will probably unbalance the difficulty values (full boost/max obstacles) you previously set for your level. To that end, and to make it easier for any future custom levels you might create, we've added an "Auto-set difficulty values" option in the level editor. This will automatically match your difficulty values to something similar to the official levels by taking into account how many notes you placed and the duration of your notemap.

Changelog:

  • Added 3 new levels following "Some more tea".
  • Scoring entirely reworked to account for timing, combo, and boost.
  • Reworked obstacles. Removed sudden death phase. Obstacles now immediately trigger a game over. Obstacle spawn rate and patterns updated accordingly.
  • Many changes in GUI/feedback values displayed during gameplay (cats and flying numbers display can be toggled from the Settings/Gameplay menu).
  • Ajusted some medal values.
  • Performance improvements to avoid occasional stutters.
  • Cosmetic changes in menus.
  • Added "Auto-set difficulty values" option in custom level editor.
  • Fixed bug where V-sync would toggle back to On when launching the game.
  • Fixed a few minor bugs.

We're getting closer to version 1.0! Coming soon:

  • Steam friend leaderboards
  • An additional end-game mode
  • Support more languages

Thank you for your support, have a great day!

More from Nebula Flow

Other announcements

All news
Community16 May 2025The OST is availableHello! The OST of Nebula Flow is now available on the Steam store! Get it with a 10% discount until May 30. Also, don’t miss the new bundle offer including both the game and soundtrack!Steam news13 May 2025Nebula Flow 1.0 is OUT NOW!After almost a year spent in Early Access, Nebula Flow's roadmap is finally complete! The game soundtrack will be available soon. Thank you so much for your support over the past months. Your feedback has helped us mould Nebula Flow into a game we are proud of. Changelog: · Added support for new languages (Spanish, German, Portuguese and Italian). · Soundtrack has been finalized and mastered. ·…Community1 May 20251.0 release on May 13th 2025!We’re excited to announce that Nebula Flow will officially release its 1.0 version on May 13th 2025! A discount will be available at launch to celebrate the end of Early Access. Thanks to everyone who’s supported us so far!