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Rogue NightNewsRogue Night 0.6.0 Update!
In-game event

Rogue Night 0.6.0 Update!

Rogue Night · published 18 Jan 2025, 16:26 UTC · build 17050750

All newsPlayers around this dateRead on Steam

New Features:

  • Added Waystones - a method of quickly traveling around the world.
  • Added a new NPC - the engineer! This NPC can be summoned by building the Drafting Table, and allows for the construction of many new structures.
  • Added Arrow Tower - a tower that fires arrows at enemies within range.
  • Added Power Source - a structure that powers engineer buildings.
  • Added Gearforge - a structure that increases the build time of all structures, requires power.
  • Added Electromagnet - a structure that collects all dropped resources in a large area, requires power.
  • Added Cannon Tower - a tower that fires cannon balls at enemies within range.
  • Added Lantern - a source of light that is larger than the campfire or brazier.
  • Added Reinforced Walls - The strongest type of wall, built of stone and iron.
  • Added Reinforced Door - A medium-tier door, made of wood and iron.
  • Added Trap Doors - A set of doors that allow the player to travel quickly between them.
  • Added Compost Container - Increases the speed of wheat growth on Farmland.
  • Added a new NPC - the priest! This NPC can be summoned by building the Altar, and unlocks holy structures.
  • Added Divine Crystal - A large structure that powers priest buildings.
  • Added Symbol of Protection - A structure that applies a permanent buff as long as the structure exists and is powered. This buff decreases all incoming damage from undead.
  • Added Symbol of Strength - A structure that applies a permanent buff as long as the structure exists and is powered. This buff increases all damage done to undead.
  • Added Herb Garden - This is used by the priest to upgrade potions to the highest tier. Upgrading requires a priest, this structure, a merchant, and a level 2 potion.
  • Added Resurrection Statue - A structure that breaks upon death, but grants an additional life to the player. The player is spawned where the statue once stood.
  • Added Wall Hanging - A selection of decorative wall hangings.
  • Added Fireplace - An interior source of light with the same radius as a lantern.
  • Added Iron Door - The strongest, and highest tier door available.
  • Added a new NPC - the wizard! This NPC can be summoned by building the Ritual Altar, and unlocks magic structures.
  • Added the Rune Trap - a deadly rune that explodes and immediately kills all undead on contact, and destroys rune upon triggering.
  • Added Waystone - a personal fast travel beacon.
  • Added Philosophers Stone - generates all resources daily at the cost of gold. Requires power.
  • Added Slow Rune - slows all enemies in an area permanently, but destroys rune upon triggering.
  • Added Obelisk - powers wizard buildings.
  • Added Arcane Forge - Unlocks the ability to craft the Arcane Sword at the Weapon Bench. Requires Power.
  • Dying inside a dungeon while playing in 'easy mode' now returns you to your campfire rather than the start location.
  • Multi-tool level 3 is now attainable from the weapon crafting as long as the player has reached multi-tool level 2.
  • The druid NPC does not require food as she can produce her own. Otherwise, all NPCs now consume food at midnight, providing there's enough to go around.
  • Updated the "gain" sound effect.
  • Added a second page of conditions to the help screen. This shows positive conditions on the first, and negative on the second. Added Symbol of Protection and Symbol of Strength.
  • Zombies should now spawn further away from base structures.
  • The Trap can no longer be built too near other traps.
  • Chests now have a 400% greater chance to drop blueprints, and 200% greater chance to drop rings. Additionally, they will only not drop a special item if they randomly drop a blueprint that is already unlocked. They also now have a chance to drop one crystal.
  • Added new builds to the shop, and chests.

    Bug Fixes:

    • Reworked the way buildings are locked/unlocked, and fixed a few inconsistencies.
    • Structures can no longer be built on top of NPCs, and NPCs can no longer walk through various structures.
    • Fixed a bug where the multi-tool pickup would follow the player, rather than being picked up.
    • Structures no longer make a sound when loaded.
    • Structures no longer spawn particles when loaded.
    • Slightly adjusted the right bounds of the textbox so that text being displayed does not begin to overlap the borders of the textbox.
    • Fixed an issue where structures could be built on top of the player.
    • Fixed an issue where players with different resolutions and aspect ratios had issues with mouse alignment. The current fix is as follows :
      - If a player's resolution is 1920x1080 then the game starts in full screen and the software (art) cursor is shown.
      - If a players resolution is greater or less than 1920x1080 but the aspect ratio is the same, the game is shown in full screen but the cursor is drawn as the hardware cursor.
      - If a player's aspect ratio is not 16:9, then the game is put into borderless window mode, and the cursor is drawn as the hardware cursor.
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