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Ghost Master: ResurrectionNewsPatch Version 0.2: Changelog
Game update

Patch Version 0.2: Changelog

Ghost Master: Resurrection · published 14 Jan 2025, 23:46 UTC

All newsPlayers around this dateRead on Steam

Gameplay Updates:

  • Changed save data structure due to fixes, this will require clearing save game data in folder: C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\SaveGames
    especially if you get a problem with buying ghosts powers or powers are not given to ghosts while bought.
  • Prisoned ghosts will be in place when revisiting missions
  • Cone of Sight for manifest powers increased
  • “NO” added to name entering
  • Gifts spawn position tweaked, Drop mechanic added
  • Fixed various Gifts related crashes
  • Various navigation fixes, preventing mortals spawning on furniture, some of the issues with that still expected
  • Remappable Inputs
  • Surge skeletons restored
  • Mad mortals not suppose to prevent missions from finishing anymore
  • Fire effects, Human torch, Great Balls of Fire and Bonfire: effects and reactions
  • Creepers and Flower Power fixes
  • Mortals voices in Polish language included in game
  • Random hints for loading screens
  • Sand effects for ghosts
  • Mortals can talk now while accidentally meeting on level
  • Mortals time in “Run Away” reaction is shorter now
  • Prisoned ghosts not suppose to appear on mission if was freed in previous act
  • Tweaks and fixes for ghost material artifacts
  • “Go To” for Mortals and Ghosts now suppose to function properly, it tries to set target actor in the center of the screen
  • Mortal Aura effect added: Highlighting a mortal when it’s context menu is opened
  • When leaving “View” or “POV” now automatically uses “Go To” to leave player where the camera roughly was
  • Effects for Wavemaster nad Raindancer
  • Radial effects for powers when used outside
  • Attract powers are balanced
    1. Max amount of affected mortals is set to original values
    2. Fascinate have a rule to attract only mortals which were on the same floor with ghosts upon cast moment.
  • Partial gamepad support extended
  • Rattle Chains tweaks in attraction radius and power
  • More sounds added
  • Hard Difficulty added into game:
    1. Powers are giving only 65% Terror, Madness and Believe to mortals
    2. Gold Plasm for each activity increased on 35%
    3. Ghosts experience gain increased on 35%

Fetters:

  • Various fixes for ghost attaching collisions
  • Summoners Not Included: added missing fetters

Ghoul Room:

  • RMB now closes Ghost Upgrade screen in Ghoul Room

Ghost Updates:

  • Added new ghosts
  • Ghosts getting experience when using powers, not by time spent on level
  • Ghosts levels numbers replaced with labels from original game

Levels:

  • Act 3 added into game
  • Summoners Not Included:
    1. Fixes for possible mortals stuck positions
    2. Added ambient sounds
    3. Toilet mesh changed
  • Calamity:
    1. Police and handyman behavior tweaks and fixes
    2. Name of the level changes to original one
  • Poultrygeist:
    1. Name of the level changes to original one
    2. Medium is called on level when mortal is scared, but the mortal can be scared away before calling him
  • Phantom of the Operating Room:
    1. Ghostbreakers now appearing
  • Deadfellas:
    1. Various fixes in Wavemaster puzzle
    2. Croupier is no longer immune to powers

Glimpse of what is coming soon:

  • More orders
  • Mods
  • New ghosts
  • Achievements
  • More QoL changes and optimization

We are really grateful for all your feedback, opinions, tests and reviews. We see and listen to every information we get and collect all that.
We will try to improve and add as much as we can.
Sadly, there is not that much time to keep the level of communication which the community deserves, but we’ll do our best to fix this.

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