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Hellrifters DemoNewsMajor Update – Battle Arena, Auto-Shoot & Dominance System
Major update

Major Update – Battle Arena, Auto-Shoot & Dominance System

Hellrifters Demo · published 20 Apr 2026, 13:02 UTC

All newsPlayers around this dateRead on Steam

Hellrifters Demo v0.20.2 Alpha

This is one of the biggest updates to the Hellrifters demo yet — a brand new game mode, a new way to play, and a deep new risk/reward system that reshapes every run. If you played the demo earlier, it's worth another look.

New Game Mode: Battle Arena

Survive enemy waves, level up your squad between rounds, and see how far you can push before the horde breaks through. Battle Arena is built for fast, replayable runs and it shares full meta-progression with Rift Campaign. Every unlock, every upgrade, every bit of progress carries over between modes. Two game modes. One squad. One path forward.

Auto-Shoot Mode

A new optional playstyle. Your squad fires automatically at targets while you focus on positioning, movement, and tactics, a more relaxed, horde-shooter-style experience popular in the genre. You can still override with manual aim at any moment. Manual-Shoot remains available for players who want the classic precision experience. Pick the style that fits your run.

Dominance System

The game watches how hard you're steamrolling the battlefield and when you've truly taken control, the Arch-Devil himself takes notice. Reach a Dominance state and he'll offer you a deal: push for Dominance Stars, permanent marks of mastery earned only by those who finish the run.Your first offer is free — you've already dominated, so attempting 1 Dominance Star costs you nothing. But the Devil always wants more. Keep dominating and he'll raise the stakes: offers of 2–3 Stars, and for the truly unstoppable, 4–5 Stars. The higher you push, the tougher the enemies become in return.Every Star you earn is permanent, and completing a run at a higher difficulty automatically marks the lower ones too. Dominance is a new layer of endgame objectives — built for players who break the game with their upgrades and want something to prove it was earned.How far will you push before you fall?

Signature Special Abilities

Every squad member now has a unique Signature Ability, upgradeable through the Perk menu. These abilities are exclusive to each character and can't be transferred or destroyed — every member of your squad gets a role only they can fill.As rewards, you can also earn Universal Modules that fit into any signature slot, letting you swap a character's signature out for a more general-purpose effect when the build calls for it. Your choice: lean into what makes each character unique, or mix and match for flexibility.

Also in this update

  • Upgrade Reroll — reroll your options during Level Up

  • Solo-test locked characters before committing to unlock them

  • Combo system rework — new inflation, decay timers, and cooldowns for a tighter economy

  • Options menu additions — camera shake and gamepad sensitivity sliders

  • New HUD elements including an Arena wave counter

  • Refreshed meta UI, portal effects, and unlock/upgrade popup visuals

  • Rebalanced ammo drops, Fire Rate upgrades, and Super Magnet behavior

  • A long list of bug fixes and stability improvements


Thank you to everyone who's played the demo and shared feedback — a huge amount of this update was shaped by what you reported. More coming soon.

Wishlist Hellrifters to stay updated on the full release.


More from Hellrifters Demo

Other announcements

All news
In-game event7 Sep 2026Demo Update v0.58.0 Alpha: Panic and HellsurgePanic and Hellsurge Demo Update v0.58.0 Alpha Three weeks since Seal the Rift. This update is about making combat more dynamic, so a fight feels varied instead of the same wall of bodies every minute of every run. Three things carry that: a new fodder enemy, the Hellbug, which dies to a single hit but never arrives alone; combos turned into a weapon, where every redeemed combo fires a shockwave…Major update14 Aug 2026Demo Update v0.51.0 Alpha: Seal the RiftDemo Update v0.51.0 Alpha This is the largest update Hellrifters has had. Two months of work, and it lands on the parts of the game you spend the most time with: the campaign has an ending you can actually reach, levels breathe between pushes, and your aim steers the squad's fire in every mode instead of only in Directional. Here is everything new since v0.41.0. A note before you read on: this…In-game event13 Jun 2026Level Up UX Update — v0.41.0 AlphaNotable · Every Campaign mission in the demo runs 3 minutes longer. More time per level means more room to build your squad, push your synergies, and reach the harder waves before a mission wraps up. · Level up cards now show their mastery payoff at a glance. Basic upgrade cards surface the single most important outcome: whether the pick unlocks a mastery, brings an incoming mastery discount, o…