SpecialForce Remastered · published

We would like to inform you that temporary maintenance is scheduled for Friday, April 17, 2026.
Please see the details below.
April 17, 2026 (Fri) 09:00 ~ 14:00 (KST) (Approx. 5 hours) COMPLETE
New Key Settings Added
The [Crouch] and [Zoom & Melee Heavy Attack] keys can now be customized in the settings.
New Convenience Feature
When minimizing the game window to the taskbar during matchmaking, the game icon will now flash when a match is found.
Firing Mechanism Fix
Fixed an issue where weapons would occasionally fail to fire in certain situations (especially on the first shot).
Grenade Improvements
Explosion timing has been increased (approximately +0.5 seconds delay).
Improved audio cues so players can better hear when grenades hit walls or the ground.
Fixed an issue where grenades could occasionally be thrown twice consecutively depending on input.
Allied grenades will no longer collide with teammates.
Reduced camera shake when grenades explode.
Fixed an issue where Death count did not increase when dying from your own grenade.
Throwable Weapon Improvements
Reduced abnormal physics behavior when colliding with throwable items.
Flashbang duration now decreases based on distance from the explosion point.
Movement & Control Improvements
Fixed an issue where abnormal sliding occurred when releasing movement keys during diagonal movement.
Reduced diagonal movement speed bonus (1.35 → 1.25).
When landing after a jump while holding the crouch key, the crouch state will now persist.
UI Improvements
Fixed an issue where the kill log in the top-right corner would stack and not update quickly.
Kill logs involving the player (kills or deaths) will now last longer and be highlighted.
Fixed an issue where lobby chat announcements appeared too dark to read.
Fixed a bug where base/spawn locations were incorrectly displayed on the minimap.
Some location names are now displayed on the minimap.
Death Handling & Display Improvements
Fixed an issue where HP would occasionally display as 0 even when a very small amount of health remained.
Fixed an issue where players would not die instantly when a grenade exploded near a character controlling a drone.
Optimization Improvements
Applied partial optimizations to reduce abnormal loading behavior and intermittent frame drops during gameplay.
AI Improvements
AI performance will now vary depending on rank
(lower-rank AI will have lower accuracy).
AI can now move through the ventilation paths on the Satellite map.
(fixed)The AI matchmaking system has been updated as follows:
AI will now appear during all time periods.
(This still applies only to Free-for-All and Team Deathmatch modes.)
If matchmaking proceeds with a number of players between the minimum required players and below the AI-included maximum player count, the remaining slots will be filled with AI and the match will begin.
If the number of players in matchmaking exceeds the AI-included maximum player count, AI will not be added.
(This applies to all time periods.)
The matchmaking conditions for each time period are as follows:
Time (KST)
Minimum Players
Max Players (with AI)
Max Players
Match Wait Time
02:00 ~ 08:00
1
12
16
60 sec
08:00 ~ 18:00
2
12
16
60 sec
18:00 ~ 02:00
4
12
16
60 sec
Adjusted the minimum number of players required for AI matchmaking by time:
00:00 ~ 02:00: 4 players (no change)
02:00 ~ 08:00: 2 → 1 player
08:00 ~ 18:00: 4 → 2 players
Other Bug Fixes
Fixed an issue where the player’s upper body could occasionally block the view during waiting or respawn.
Fixed an issue where the Russian Angle Grip was not displayed in (fixed)SCAR-L customization some assault rifles.
Fixed an issue where default iron sight skins displayed incorrect patterns.
The game will be unavailable during the maintenance period.
※ The maintenance schedule and details may change depending on circumstances. Any changes will be announced through an additional notice.
※ To ensure safe data saving, please fully exit the game before the maintenance begins.