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a guard walks into a tavernNewsPatch note 2.05+2.06
Game update

Patch note 2.05+2.06

a guard walks into a tavern · published 16 Mar 2026, 12:40 UTC

All newsPlayers around this dateRead on Steam

Hehe! The demo for my new game is done, so I finally have time to work on the mobile port. Optimized a few things while I was at it.

  1. Fixed the performance hitching when checking hero bounties. The culprit was actually legacy code from the first version where heroes spawned directly on the map, which triggered a "mega-loop" for collision detection. Even though the heroes were moved off-map later, that code was still hogging resources!

  2. Unified the hero card UI. The "Rename" and "Gift" functions have been moved to the Hero Details screen.


3. Added a feature to directly tear up jobs.

4.Sped up job generation and fishing.

5.Fixed a bug where heroes would sometimes just spin in circles.

I'm still looking for a publisher, so my new game Steam page won't be live just yet. Hahaha!

"Since nobody actually reads the English patch notes anyway, I’m too lazy to translate the images."

More from a guard walks into a tavern

Other announcements

All news
Sale23 Apr 2025东方游戏文化周!Game update16 Jul 2024Patch 2.04Fixed the issue of not being able to predict the outcome when the hero level is lower than the job levelGame update4 Jul 2024Patch 2.03Fixed the issue of not being able to pay properly after sending out support hero.