Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ETHYRIALNewsSteam Patch 2.14.2026 - Combat Changes & Balance, fixes + More!
In-game event

Steam Patch 2.14.2026 - Combat Changes & Balance, fixes + More!

ETHYRIAL · published 15 Feb 2026, 15:20 UTC

All newsPlayers around this dateRead on Steam

Steam Patch 2.14.2026

Happy Valentine's Day!

Levels

• Combat Level Experiment: Combat Level is now calculated off of the sum of XP from your combat skills next login you'll find your combat level a bit higher than it was before. Let us know your thoughts in ⁠general This makes it more simple and streamlined - focus on your combat skills vs a separate XP bar, levels come passively / naturally

Combat & Balance

• Bow Range Update: All bows now have a standardized range of 10 meters
• Melee QoL - Auto-Target: Pressing a melee skill now automatically targets the nearest valid enemy if no target is selected
• XP on Absorb Shields: Players now correctly gain combat XP when their damage is absorbed by shields • Mitigation XP: Improved how XP is awarded when mitigating damage through shields, i.e. Stormshield • Damage Source Updates: Void, Radiant, and Legendary weapon procs now correctly report their damage source for the combat log and skill XP
• Level Difference XP Penalty: Removed
• Party XP Bonus: Now applies to skill XP as well (was only character XP before)

Items & Crafting

• Updated Crafting Blueprints: Corrected material costs and output stats for 2H legendary weapon recipes

Quests

• Research Tasks: Updated Tier 4 and Tier 5 Research Task quests • The Cursed Crops: Updated quest data

UI & Client

• Quest Location Markers: Added on-screen markers showing quest objective locations
• Quest Tracker: Improved quest tracking display
• Cursor System: New context-sensitive cursor types with visual feedback for different interactions
• Entity Pooling: More reliable entity fading and object pooling for smoother gameplay in populated areas
• Unholy: Demonism has been renamed to Unholy
• Pure Damage: Now appears properly in the combat log
• Fidget Animation: Monsters play their fidget/idle variation animation every 6-9 seconds vs 2-3 before • Pet Name Colors: Pet names should now properly appear as yellow/red depending on hostility

Performance & Technical

• Voxel Raycast System: New voxel-based raycast system to improve performance of terrain and camera interaction
• Raycast Fixes: Fixed raycasts originating from outside map boundaries; raycasts now respect hidden layers
• Teleport/Dash Fix: Corrected movement behavior for teleports and dashes

Bug Fixes

• Currency Deduct Order: Fixed the order in which currency is deducted during transactions (gold first instead of copper)
• Broken Tool Info Messages: Fixed incorrect info messages when using broken tools • Cursor Manager: Resolved multiple cursor display issues
• NPC Walk Animation: Fixed NPCs playing incorrect walk animation
• Costume Materials: Fixed memory leak in costume material lifecycle
• Relic Swap Buff Loss: Swapping relics will now only clear class buffs instead of all buffs
• Nameplate Stacking: Fixed a bug causing the player's nameplate to not remain anchored to the player • Tile Selection: Fixed a bug causing tile selection to break after a short time in game
• Floor Stuck Bug: Fixed a bug causing players to get stuck 'gliding' without control when moving up layers
• Vendor Values: Corrected vendor value formula to pay ~3x more per item than before. Also Wealth Value was updated to reflect vendor prices
• Map Summoned Monster Loot: Fixed a bug where summoned monsters (like Fire Idols in Cinderfall) were incorrectly dropping loot and triggering Need/Greed rolls when killed in a party • Ol Johnny can be used in place of a bow

Please keep all of the feedback and insights coming - we see everything and will continue to work hard to make Ethyrial great! PS - Congrats to @IStillCrank90 @Minyo @WxD @Kirito & @Ren on forging their legendary weapons!

Team OG

More from ETHYRIAL

Other announcements

All news
In-game event1 Apr 2026Steam Patch 04.01.2026Thanks everyone for the support - we're glad you're enjoying Ethyrial. We just crossed 55% positive reviews. Goal: 70%+ for 'Mostly Positive' New Features • Trading Post Search on Open: The Trading Post now sends initial search data when opened to improve listing load time correctly across instance boundaries • Split Stack: Improved UX around stack splitting - a context menu option has been add…In-game event29 Mar 2026Steam Patch 3.28.2026NOTE: slightly longer downtime possible, ~3-5 min extra NOTE: If you encounter any issues visiting Hydras, please clear your worldcache by deleting the files in this folder : C:\\Users\\NAME\\AppData\\LocalLow\\Gellyberry Studios\\Ethyrial\\Saved\\Client\\Cache\\WorldCache\\Irumesa New Features • Mana Vixen Mount & Pet: Added the Mana Vixen as both a rideable mount and companion pet to the Chro…In-game event26 Mar 2026Steam Patch 3.25.2026We attempted for 3 days to get Unity 6.4 to work but it failed to render properly (see screenshot) and we had to rollback to 6.3. Sorry for the delay This set us back a few days, but we're back to bug fixing + cranking out new content, so let us know if you have any ideas or feedback Engine & Client • Upper Layer Rendering: Fixed a bug where the upper tile layer stopped rendering for players mi…