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Terra InvictaNewsTerra Invicta Build 1.0.29
In-game event

Terra Invicta Build 1.0.29

Terra Invicta · published 10 Feb 2026, 21:08 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

Another small stability update addressing a number of issues reported by players. Larger patch fixing a number of gameplay bugs plus an overhaul of faction trading AI is still in the works but we hope to have it on our Beta branches soon.

Stability fixes

- 5945 - fixed notification crash when conquering army is destroyed at the same time it conquered alien nation.
- 5949 - Councilor recruit screen now refreshes on monthly update preventing crash when running clock and trying to recruit a councilor that no longer exists
- 5952 - Fixed crash when typing in a negative symbol into a resource quantity when trading with another faction
- Fixed end of combat crash where proposal to mutually end combat early attempted to process after combat already concluded.
- 5954 - fixed crash when scuttling last ship in a fleet with a councilor on board with a base but no station nearby
- OperationCanvasController.OnConfirmOperation() : If target is null, close action panel. Issue #5944
- GetBestOperation() bugfix : Filter nearbyFleets and nearbyHabs to ensure they are valid. Issue #5943
- AddShipyardToFaction() bugfix : FixupFleet goal with a null target results in NRE. Issue #5942
- TIOperationTargeting.SetDefaultTarget() : Added safety code here to avoid crashing if there are no valid targets. Issue #5911
- 5959 - Fixed crash when deselecting a selected ship in combat with ctrl-click when the bottom center UI panel closed and waypoints are disabled.
- [#5957] Fixed an issue where a certain configuration of Unity UI and TMP components could cause the Hab Manager to freeze the game
- 5961 - Fixed crash when clicking councilor icon above the ship model that no longer has the councilor on board
-- #5958 When a region is annexed with the "destroy armies" flag set, STO fighters stationed there will be destroyed too
- When a region is annexed from the alien nation, STO fighters will be destroyed regardless. This is part of a fix for a crash bug when someone annexed an alien nation region with exofighters before exofighter tech had been unlocked (which the alien's don't need)
- #5946 fix a crash where the AI started reacting to bombardment reinitializing during save load
- #5947 operations menu will now close when a set policy prompt occurs. This prevents a crash where someone was giving orders to armies when the policy menu popped up
- #5967 - Attempt fix for crash when somebody clicked "finish-combat-by-autoresolve" option the moment their last ship was destroyed, now button will turn off in the same frame the end conditions are met

Modding support
- Add code support for faction-quasi-destruction mod by restoring ability to have negative influence base income. The TIGlobalConfig allowNegativeInfluenceBaseIncome will have to be added and set to true for it to work. Thanks to players for letting us know we'd accidentally disabled this while fixing other issues.

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Other announcements

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In-game event11 Sep 2026Terra Invicta build 1.0.53b - Slowing down Alien Invasions in DLC scenariosGreetings Terrans! Thanks to some feedback from players, we're slowing down the timing of Earth invasion fleets in the DLC scenarios. This was occurring in the 2003 start in part due to a bug, but we're also adjusting some AI settings as well to appropriately scale the challenge the game is providing for both scenarios. Specific changes: - Fixed mistakes in the 2003 alien AI that led to invasio…Game update31 Aug 2026Terra Invicta build 1.0.53a - Crash fixThis fixes a crash that can happen if a factionless army assaults an alien facility on Earth. This can occur if an army loses its faction in the middle of an assault. This mirrors a fix in 1.0.54 (on our Beta branch with many other updates), but people are hitting this particular crash often enough in DLC scenarios we're pushing out a fix to the default build.In-game event24 Aug 2026Terra Invicta Build 1.0.53 + Dark Skies DLC UpdateGreetings Terrans, Today's patch addresses a broad range of issues, many of them related to the Dark Skies DLC. This includes some updates to the alien AI to help ensure a fun playthrough. We have more updates on the way. Changelog v1.0.53 A - 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported. (This fix was errone…