**Turret and Mine Deployables**
* Deployables can be sent to a location by holding the Collect Action (Right Click)
** This opens a menu IF you have a Drone available, and allows you to send a Turret or a Mine to that location
** Specific gameplay around these features is still being tuned
**Front End Improvements**
* Camera Transitions between Menu Selections
* Front End Level has been cleaned up overall
**Satellites (Formally Socketables) Cleanup**
* Fixing the Turret to be able to fire again
* Shield Satellite now has physical shields that block the Planet
** I believe they still give Shields as well but this will probably be updated later
**Consumables Hooked Up Everywhere**
* These are the "Free Upgrade" style pickups you can now find when destroying targets. All of the menus should now be checking if you have these first, before charging resources
**Escalation System Improvements**
* This system now is better integrated into the progress of the Player and the Enemy
**Enemy Iteration**
* The Enemy Movement has been worked on, but is still not fully there. We should see them better turn to face their targets, and not start moving until they are actually are within a specific facing.
* Concealment Field no longer is centered on the Enemies and will start with a random offset
** This should make pinging them feel more interesting and make it so you cant just fire missiles at the center and get hits