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Orbital Command PlaytestNewsIncremental Update 2/7
Game update

Incremental Update 2/7

Orbital Command Playtest · published 8 Feb 2026, 05:09 UTC

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**Turret and Mine Deployables**
* Deployables can be sent to a location by holding the Collect Action (Right Click)
** This opens a menu IF you have a Drone available, and allows you to send a Turret or a Mine to that location
** Specific gameplay around these features is still being tuned

**Front End Improvements**
* Camera Transitions between Menu Selections
* Front End Level has been cleaned up overall

**Satellites (Formally Socketables) Cleanup**
* Fixing the Turret to be able to fire again
* Shield Satellite now has physical shields that block the Planet
** I believe they still give Shields as well but this will probably be updated later

**Consumables Hooked Up Everywhere**
* These are the "Free Upgrade" style pickups you can now find when destroying targets. All of the menus should now be checking if you have these first, before charging resources

**Escalation System Improvements**
* This system now is better integrated into the progress of the Player and the Enemy

**Enemy Iteration**
* The Enemy Movement has been worked on, but is still not fully there. We should see them better turn to face their targets, and not start moving until they are actually are within a specific facing.
* Concealment Field no longer is centered on the Enemies and will start with a random offset
** This should make pinging them feel more interesting and make it so you cant just fire missiles at the center and get hits

More from Orbital Command Playtest

Other announcements

All news
Game update22 Sep 2026True Stats Hot Fixes**Key Binding Update** * Deployable Menu is now on Shift * Next and Previous Planet: Q and E **General Updates/Fixes** * Fixed several issues around GetLocationAlongSpline logic * Fixed the Drone Rebuild Stat pointing to the wrong stat * Outpost and Occupation Components properly clean up components * Fixed a bug where the Player stats weren't being initialized correctly * Added new Intro Scene…Game update16 Sep 2026True Stats Update**True Stats and Upgrades** * All of the System Upgrades have had a pass and been made more legitimate * * As part of this, some of the old Upgrades have been removed * * There is also the idea of "Curses" that are negative stats, but they are not currently hooked up to the system * * * These would be added to Planets based on Difficulty, and potentially other factors * Each of the stats also n…Game update12 Aug 2026Tutorial 3.0 Hotfixes**Tutorial 3 Updates** * Fixed Inputs being incorrect/not displaying in a few beats * Beat Text iteration and updates * Removing some random delays * Updated the position of a few of the Objectives * Fixed bug where you could establish all the Planets before the Occupation beat **System Generator Fixes** * There were a ton of fixes made within the System Generation Logic. These fixes include: *…