Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cursed CompanionsNewsRoadmap: Act III Progress, Features and Bug Updates
Community

Roadmap: Act III Progress, Features and Bug Updates

Cursed Companions · published 6 Feb 2026, 15:23 UTC

All newsPlayers around this dateRead on Steam

My dear Companions! This will be a long read.

We're overwhelmed by the support for the game so far. Thank you guys for playing and supporting our small indie team! I just wanted to give you guys an update on what is going on right now.

ACT 3 Updates:


This is more of a general update, we want to avoid spoilers as much as possible, so some things might be vague.

Maps and Dungeons


We're working on the new maps, (Spoiler: I hate water now), dungeon rooms and interactive objects that are in the game - (like the Sarcophagus and Totem). There will be a couple of things in the Dungeon and on the maps itself. We'll release detailed updates in the upcoming weeks.

Game Mechanics


Watching you guys play was a joy and it helped us to narrow down what mechanics were truly fun, this helped us to figure out what we should include in Act 3.

For example, the Party Box was a simple addition but a big hit. We knew folks wanted a jukebox and JaggedSky put together some tunes. He didn't know that so many people wanted a proper playlist for it. ☺️

Spell Torches


Many felt Spell Torches were bit useless after a while (some players just upped the dungeon brightness). So we're implementing a mechanic where the Spell Torch will reveal hidden items or messages. This will make it more crucial to have at least one player bring a torch.

Killing Monsters


Some folks also want to know if they can kill the unkillable monsters. Something we've grappled with at the start was that this wasn't a game about killing monsters... It was a game about surviving them.

That being said we're considering adding an item that allows you to kill them. It will have to be limited in use, rare and most importantly fun to use. Look forward to the reveal!

Spell Journal and Dungeon Codex


Some players felt that since the books were so crucial, all players should have access to them by default. They did not like that it took up the limited inventory slots. At the beginning we wanted to encourage more team play and wanted players to stick together. So we designed it this way.

There are some possible solutions:

  • Combine the books into one item (but you have to flip)
  • Make it part of the UI, like the Guidebook
  • Leave it alone
  • Add another default inventory slot


We aren't sure what route to take. So help us decide by taking the poll on our Discord channel.

Act 3 Monsters


New monsters will definitely be as interesting as wel can make it. We're hoping to lean more into the voice mechanics so that it would keep things fresh for you guys. Our current apporach is to add more wierd and less lethal monsters, but hopefully more creepy and fun to deal with.

We haven't quite settled on a Boss Monster for Act 3 as yet. So feel free to drop us any ideas at ⁠👂-feedback

👑 New Treasure and Items


Walkie Talkies are in development, along with interesting Treasures that have special effects on the players when they carry them. At present we have about 4 or 5 items already in development and plan to add more

🗓️ Act 3 Release Date


Like all devs, we're cagey about giving a definite date. We're targeting sometime between April to July 26 for Act 3. We'll keep you guys posted. Some mechanics and features might be pushed out in earlier updates.

🐛 Bugs, Quality of Life and other Features


We've recently fixed some network bugs that kept disconnecting some players when they opened the portal. Most of the overlapping bad dungeon seed errors should be fixed, some rooms will still have issues. We're working on additional settings for screen resolutions and graphical quality.


Join our Discord and get rewards


Thanks so much for your feedback and support! We're always listening in our Discord, if you haven't joined us, hop on board - discord.gg/cursedcompanions. We'll be posting some competitions that members can take part and win prizes!

More from Cursed Companions

Other announcements

All news
Community3 Oct 2026Official Chinese language version is released! Plus new skins!To all Chinese language players, we’re incredibly happy to announce the official Chinese release of Cursed Companions! First of all, a huge thank you to everyone in the community who has played, tested, shared feedback, and supported the game. Your support has helped us tremendously along the way. To celebrate the launch, we’ve also added new skins that are completely free for everyone! 🎉 We’v…Esports14 Jul 2026Join us for Steam Social Deduction FestWe are excited to share that Cursed Companions is taking part in the Steam's Social Deduction Fest . This festival is all about games where you have to be suspicious of your friends, look for clues, and figure out who is really on your side. It is the perfect excuse to gather your crew and see who you can actually trust. Put Your Friends to the Test in Traitor Mode If you haven't tried it yet,…Steam news9 Jul 2026Full Release Celebration: Thank You to Our Companions!We have officially transitioned from Early Access to Full Release💪. It's been a long journey from our early beginnings to the final weeks of testing, and we are incredibly grateful to everyone who has been a part of it. A Journey Built Together We want to say a massive thank you to our community for your support over the years of development. Whether you joined us during the initial demo, duri…