
After yesterday’s Gülcemal update, we wanted to add a few more improvements that we felt were missing, so we’ve prepared an additional update.
A notification is now displayed when Gülcemal first arrives.
An issue where the monster could get stuck and block passage has been fixed. (We will continue improving this system based on your feedback.)
A checkpoint system has been added to Gülcemal.
Navigation indicators have been added to the map.
Existing letters have been updated.
Two new rooms have been added.
Missing tutorial videos have been added (Anomalies, emergency ships, etc.).
A crosshair has been added to the weapon in the Carnival Duck Hunt game, making it easier to play.
To preserve the atmosphere, the radio music is now turned off by default. You can enable it if you wish.
Guidance has been added for broken pier sections.
Missing tutorial videos have also been added to the Journal panel.
Cleaning on cursed ships has been made easier.
A bug causing sounds to persist on emergency ships has been fixed.
Note: We are working on a permanent solution for the movement stuttering issue that occurs while ships are in motion, which will be addressed in upcoming updates.
We will continue improving the game with your feedback. If you have any questions or suggestions, feel free to reach out via the Discussions section or our Discord.
Have fun,
Two Nomads Studio