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PrepPipe Compiler - Visual Novel Development ToolNews2025-09-30 Update: Added settings for temporary & export directories
Game update

2025-09-30 Update: Added settings for temporary & export directories

PrepPipe Compiler - Visual Novel Development Tool · published 30 Sep 2025, 16:11 UTC · build 20191895

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This update added the following two inputs:
1. Main pipeline page: added the input field for game project export directory. This should be the directory you want game project files to be placed directly in (e.g., the "game" directory for a Ren'Py project). When the export path is not specified, the program will export to a temporary directory as usual; you can manually copy exported game project files to the destination you want. This input is useful when you need to launch the main pipeline repeatedly because it eliminates the need to manually copy output files.
2. Settings page: added the input field for the temporary directory. Subsequent invocations of the main pipeline will create child directories in this temporary directory if any output path is unspecified.

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Game update2 May 20262026-05-02 Update: RenPy SDK integration & BugfixesNew feature: RenPy SDK integration: Now you can launch the generated RenPy game project from within the program. Bugfixes: 1. Fixed the mishandling of colon ':' inside comments 2. Fixed two issues causing invalid RenPy exportGame update31 Jan 20262026-01-31 Update: Asset browser, user asset supportThis update includes the following changes: · (new) Asset browser (reachable from the home page) enables viewing builtin assets according to asset types and category tags. You can add your own tags as well. · You can add your own assets into the program. The english documentation is not available yet though.Game update18 Nov 20252025-11-18 Update: "Azure" mask updateUpdate in character sprite "Azure": now the cloth is added as a mask region that can be re-colored.