Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Atomic PicnicNewsUpdate #14 - Recipe for Chaos - v0.7.5
In-game event

Update #14 - Recipe for Chaos - v0.7.5

Atomic Picnic · published 4 Sep 2025, 21:21 UTC · build 19843907

All newsPlayers around this dateRead on Steam

Hey Loners,

We’ve been cooking more updates for your next Picnic. This one polishes the core loop, makes Peace Time sound even better (and really Brazilian), and throws in a brand-new way to understand Evolutions as you level up. Let’s dig in:


What’s New

  • Evolutions Recipe Pop-Up → See what ingredients unlock each Evolution while leveling up.

Visual Improvements

  • Forest biome bushes reworked

  • Better legibility on sand, grass, and snow surfaces

  • Enemy size now reflects their level differences

  • Fresh VFX for Friaca and Chamusca 🧊🔥


Quality of Life

  • Rebalanced SFX volume for Cocó and Banish Curio


Changes

  • Offering Life Debuff → Now temporary. Life returns once the debuff ends.

  • Peace Time gets a new Original Song (name TBD)

  • Offering Event removed from Tutorial

  • White Wing (Original Song) moved from Peace Time to Camp

  • Rose now says “Choose a Map” instead of “Start a Picnic” for clearer communication


Fixes

  • Warren’s ring attack no longer moves on Pause / Level Up screens

  • Lightning Orb frozen properly on Pause / Level Up / Taka-chan screens

  • Correct weapon name now shows on pistol discovery

  • Camp's original songs loop as intended

  • HUD animations for objectives & events no longer glitch


Known Issues

  • Lightning Orb Weapon Skill SFX may loop endlessly when triggered

  • Charger SFX might get stuck in a loop while on the pause screen

  • Some enemies' hitboxes are misaligned, especially larger enemies, such as Charger and the Elite Snacks

  • Snowbro VFX area is broken

  • Midnight Thread meteor VFX is not working

  • Coco's revenge VFX is not working

  • Figure skating crystal VFX are not appearing

  • Sometimes, when opening Taka-chan, there will be an overlay of the game bushes


Directors Comentary

More evolution stuff!

You've been asking on our Discord for more ways to see evolutions, and we're obliging!

As always, we're continuing to slowly improve the game until our next major release, which will shake things up.

I'm also interested in hearing from you all what the game is currently missing the most: characters, maps, weapons, or is it something completely different? What do you want to see added to the game? Let us know!

Jump back in and test the new Evolutions Recipe Pop-Up! It changes how you plan your runs. Drop feedback, share your OP builds, and keep helping us shape Atomic Picnic into the co-op roguelike chaos we all want it to be.

See you in the Zone,

The Atomic Picnic Team

More from Atomic Picnic

Other announcements

All news
Game update20 Aug 2026Update #30 - The Zone Gets Loud v0.9.2Small update, real fixes. The Zone's getting a few new voices, Bow and Arrow finally looks as good as it feels, and Twilight Dam got the balance pass it needed. New Enemy SFX Six enemies just got their voice: Teleporter, Mortar, Volcano, Flying Charger, Diver, and Slime. You'll hear them coming now, and depending on how your last Picnic went, that might not be a good thing. Visual Improvements…In-game event16 Jul 2026Update #29 - Settling In v0.9.1Hey Loners, Uninvited Guests brought twelve new faces into the Zone. This patch is us making sure they look and move the way they're supposed to. Small one, mostly polish, all of it in service of the new list. VISUAL IMPROVEMENTS · The Rover now has animations at camp. · VFX improvements for the Volcano, Digger, and Bomb Dropper. If something is about to hurt you, it should look the part. QUALI…Major update25 Jun 2026Major Update #4 - Uninvited Guests v0.9.0Hey Loners! We know what you've been telling us. Two years of "more enemies would be nice." We heard it the first time. We just wanted to make sure they were worth meeting before we let them in. So: Twilight Dam, City of Sands, and Diamantina got new neighbors. Twelve of them. None of them RSVP'd. TWILIGHT DAM Four new arrivals. Nobody invited them, nobody's getting them to leave. Flying Charge…