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FolklandsNewsDevlog 18: Animations and a glimpse of what's coming
Community

Devlog 18: Animations and a glimpse of what's coming

Folklands · published 12 Aug 2025, 20:14 UTC

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Welcome to our third and final devlog before the first Milestone update drops. August, you say? That’s right! The first big milestone in this chapter of Folklands’ development is just around the corner!

To keep things fresh and easy to follow, we’ll be releasing a series of smaller devlogs at the end of August, each one packed with new info, sneak peeks, and plenty of screenshots.

If you missed the earlier Milestone devlogs, you can catch up here: Devlog #16: Education and Devlog #17: Research.

So, what's this devlog all about?

A major animation overhaul


In the current version of Folklands, characters are represented by our two original models: Olaf and Sigrid. They have worked fine for our first EA release, but as we have talked about before, the plan has always been to offer something more immersive and intuitive.

That's why - in the upcoming update - every profession in the game will have its own unique male and female character models, each with a distinct look, animations and movements. This has been a huge undertaking and means over 150+ brand new animations has been added, making it much easier to tell professions apart at a glance.

Just look at these new shots of the Folks at work. You’ll notice the difference immediately!

Fresh resource art


During the animation updates, we’ve also improved and expanded the art for a range of resources: planks, logs, berries, and more, giving the game a richer and more lively feeling.

Player feedback


We're always watching streams and playthroughs, and new videos are being added weekly. Several changes has been done based on player feedback, but one we'd like to highlight is how we’ve reworked the way unemployed Folks stock up their homes, making their behavior more intuitive and consistent. It’s a small tweak, but it makes daily life in your settlement feel that much smoother.

Looking ahead


We’re incredibly excited for this milestone - but it’s just the beginning of what we have planned for Folklands! Once this new update is out, we’ll do a new round of feedback gathering, and getting your input on how the new features work.

We can't wait to get the new update in your hands!

Until then!

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Game update14 Sep 2026Update 1.0.07 patch notesA very special thank you to everyone who is helping us track down and fix all these annoying lag issues! Your savefiles and feedback makes a huge difference! It's also wonderful to see all the different settlements you're building! Here's the list of changes / fixes for this release: · Found and fixed a couple of performance-related memory leaks which would cause degrading performance when play…Game update12 Sep 2026Update 1.0.06 patch notesThis release focuses mainly on fixing several reported game breaking crashes. If you're still experiencing crashes, please keep reporting them via the in-game "Send feedback" button, attach the save file and try to let us know if there is any recognizable pattern to the crashing (what did you do right before the game crashed). Chages / fixes: · Fixed several cases of game crashing bugs · Fixed…Game update12 Sep 2026Update 1.0.05 patch notesThank you to everyone reporting issues. Sending us savegames with your feedback helps a lot! Here's the list of changes / fixes / updates in this patch: · Fixed two random game crashes that were introduced in 1.0.02 and 1.0.03 · Fixed a bug that made it impossible to manually assign workers · Fixed a bug that caused NPC quests to appear way too frequently · Fixed a bug that prevented continuing…