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SPRKLS.exeNewsDevlog #2 (´,,•ω•,,)♡ | 26.06.2025
Community

Devlog #2 (´,,•ω•,,)♡ | 26.06.2025

SPRKLS.exe · published 26 Jun 2025, 08:13 UTC

All newsPlayers around this dateRead on Steam

Hey everyone! It's been a while since we've posted an update, but we have been working hard all this time! Here's a quick rundown of all we've accomplished last month:


1. New mechanic! Remember procedural windows destruction? From now on, when you destroy a window, you store its pixels as a resource which you can spend later to repair other windows! Certain windows will work only when repaired, others might disappear if you break them too much... 👾

2. Another new feature! We added a fully working messenger in our game! Now different characters will randomly send you messages and publish posts on their personal pages. Not only will this make the digital world of SPRKLS.exe feel more alive, but your responses also affect your in-game relationships and advance the story further (´。• ᵕ •。)

3. Mirrors OS got an upgrade! Now you can open its File Explorer and get access to different system files to uncover its secrets... 🖥👻

4. New soundscape system implemented! Now you can open several locations simultaneously to construct your own unique soundscape 👻🎧

5. SPRKLS.exe is submitted for the Game Development World Championship!!! We also put together a new demo for this contest and we'll share bits and pieces from it on our socials!

6. Refined movement for the platforming sections. Platforming honestly feels much more snappy and responsive now compared to how it used to be ^_~☆

7. A bunch of new assets! The interface of our virtual desktop has been reworked, new landscapes for our locations, character portraits are now animated and relay different emotions. On top of that, all the windows in the game are functionally color-coded based on whether you can drag and destruct them (◕ω◕)

8. We also ran a series of closed tests to gather feedback! Right now we work on expanding and redesigning platforming sections of SPRKLS.exe to have more variety in levels and gameplay.

As always we remind you to follow us everywhere (links in bio) to stay tuned and get more insight in development process ₊˚ʚ ᗢ₊˚✧ ゚.

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