Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Countless ArmyNewsNew Defense Indicator and Pathway Adjustments
Community

New Defense Indicator and Pathway Adjustments

Countless Army · published 11 Jun 2025, 15:43 UTC

All newsPlayers around this dateRead on Steam

This time I bring you a preview of the visual changes in some maps, along with a small improvement that makes it easier to see which defenses are disabled.

First, the new visual indicator:

As you can see, defenses that become disabled—whether by a spell, a troop effect, or a temple effect—will now be visually marked, making it easier to identify them. This indicator will not be visible on Hard difficulty.

Path adjustments in some maps:

As I continue working on the overall balance of the game, some maps are also receiving updates to their paths.

Paths are being modified for several reasons: to improve troop flow, to balance routes that are too long or too short, to add defenses that were previously missing, or to prevent certain defenses on one path from attacking another, among other adjustments.

I hope you like these changes. See you next week with more news!

More from Countless Army

Other announcements

All news
Community30 Mar 2026Spring has arrived at Countless Army!The most colorful event of the year is here! Countless Army is bursting with the spirit of Spring . You have until April 10th to get your hands on exclusive festive skins. Portals have appeared across the different realms of Arreit. Send your troops through them to absorb their energy and unlock up to 6 unique skins, available only during the event! (Event active from March 29th to April 10th)…Major update10 Mar 2026Countless Army — Update 1.6.0New update! This version is packed with improvements for the touch and controller experience, a good number of bug fixes, and some new gameplay features. Here's the breakdown. New Features · Challenge system for rebel provinces . Rebellions now operate on a pressure system instead of being random. More information about rebellions on this devblog and challenges can be found on this devblog. · T…Community26 Feb 2026Quality of Life improvementsHello everyone! Following the multiplatform launch of Countless Army, I've received a lot of feedback from the community, and I've been working hard to implement improvements in various aspects of the game. Today, I'm sharing the most significant ones. Building Capture Improvements Now, when selecting an upgrade while capturing a building, the cards will automatically rotate to show troop icons…