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Gentoo RescueNews1.0.2
Game update

1.0.2

Gentoo Rescue · published 29 May 2025, 04:01 UTC · build 18652785

All newsPlayers around this dateRead on Steam

I've noticed many players are already well past the 20+ hour mark and have finished, or are closing in. Others are just getting started and still wondering what that color spirally thing is for. I really love reading all of your comments about the game in reviews, on forums, and on social media. The more buzz around the game the happier the penguins will be, so keep it up!

Without further ado, here's patch number two.

Puzzle changes

  • Added hints for all initially reachable puzzles in Attraction and Contraband. This came with a few very very minor puzzle tweaks that I'm confident objectively improve the design.
    • Removed unnecessary fog from Attraction.Hurl.
    • Removed unnecessary tile from Attraction.Tractor.
    • Changed the starting state of Attraction.Wrecker. This was done because the new version will do a slightly better job at encouraging the player to try an idea that would work if there were no magnet: move green down onto blue's target, and then hit it with a blue move right. This isn't just a bait, but it shows off why this puzzle is interesting while hinting at the main idea for how to solve it. The old version, where blue started in the far left of the middle row, was further from revealing the key idea despite being technically closer to the solution.
    • Added colored wall to Contraband.Deeper to fix cheese that let players skip ~2/7 of the puzzle.

  • Refined journal entry unlock conditions for a few fog related entries to not include grey animals in fog. This affected the "Required for current level" entries for Ground_Rules.I and Liftoff.Extinction.
  • The following levels had some errors in their "Required for current level" entries, unrelated to the above change: Attraction.Fledging, Exchange.Displacement, Exchange.Stwap, Exchange.Timing, Exfiltration.G, Foreboding.Jackhammer, and Sustain.Chumming.
  • Added new (post-Replication) bonus solution and reworded existing one for Lemniscate.EYO. Thanks to Mikan for discovering the new one!
  • Reworded (post-Replication) bonus solution for Ground_Rules.Blockers.
  • Moved the position of Walk.Threading.

Misc

  • Added "LMB double click" bind prompt to sublevel button on hover. On unhover it goes back to the keyboard bind. Mouse-only is an option that the game doesn't teach very well, so hopefully this helps.
  • Removed "Awards" and "Challenge" sections from buttons corresponding to backup saves.
  • Achievements all marked as secret to avoid spoilers. I don't think anything there is super spoilery but just staying on the safe side since players can reveal hidden achievements on Steam. This was done through Steam, so it is not part of the build and actually went in Sunday night (PDT).

Bugfixes

  • It was possible to use the quick exit bind to exit from a puzzle while the journal menu was opened if the end popup was also opened.
More from Gentoo Rescue

Other announcements

All news
Game update17 Aug 20261.2.3 - Tweaks from 1.2, performance improvements, big typo fixesIt's great to see how much love the community continues to show for the game. I see it in so many ways: · your playtime · your discussions, questions, and issue reporting · your content and views on YouTube/Twitch · your custom levelpacks uploaded to Steam Workshop · your reviews and additional recommendations outside of Steam So it's about time that I've returned the favor and released the nex…Game update15 Jun 20261.2.2 - Small UI fixesIt's been great seeing old players return to the game for some more penguin puzzling. Thanks to everyone that has shown support for the 1.2 Anniversary Update and our appearance in the Thinky Direct! Here's the trailer in case you missed it. Usually after a big update there will be a few small follow-ups and this update is no exception. MacOS build is here (which was missing for 1.2.1), and the…Game update8 Jun 20261.2.1 - More puzzle tweaks (Windows/Linux only)Hello! Originally I had plans to include these changes in a bigger patch that will drop once Simplified Chinese translation of all hints and puzzle names is finalized. However I did not want to delay some of these changes (particularly to G and Diplopia since they were introduced in 1.2.0), so I'm pushing it out now to Windows and Linux users. It takes quite a bit more work to get builds ready…