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Gentoo RescueNewsSo now what?
Community

So now what?

Gentoo Rescue · published 22 May 2025, 17:10 UTC

All newsPlayers around this dateRead on Steam

Firstly I want to emphasize that the game is content complete. There are no missing achievements, no missing mechanics, no missing puzzles, and I have no intentions of doing any major redesigns. However, there is a never-ending list of things that I've wanted to do, but could not afford to either for monetary or time reasons.

Custom level support
The puzzle editor is available and functional, albeit with some lack of polish. Your created puzzles go to

<install directory>/Puzzles/

as JSON files (that use a custom string format for puzzle parsing). I do recommend making a new folder (which can be done in-game) to separate out different puzzles, since puzzle name collisions within the same directory can cause issues. You can manually place JSON files in this directory, and play them through the puzzle editor using the "Test" button. This isn't great, and will be the main focus of post-launch development. The game is very long, so I expect to have some time before people really start going crazy with custom levels. The main things I intend to add here are:

  • A special menu option for playing custom levels packs. You shouldn't have to go through the puzzle editor, and you should have basic QoL like the ability to save your progress - which the editor's "Test" function doesn't provide.
  • Level sharing through Steam Workshop. I don't expect many players will want to manually transfer files around. Plus this is very important for custom level pack discoverability!
  • Puzzle editor polish. I'll be making improvements based on feedback. I will be happy to write-up some detailed documentation on Discord if anyone is interested.


Music and hints
I intend on getting the missing pieces in before any non-speedrunners notice, but there are some (later) levels without hints and some later worlds that reuse earlier tracks. If you happen to get stuck on a level without hints, feel free to reach out to me. I'll send you some hints and make sure they get added in the next small update.

Frequently requested features
I make no promises that I will get to these, but they are things I would like to add sometime in the future if it becomes feasible.

  • Support for MacOS.
  • Localization. Outside of menus and the journal/hints (which are optional), the game is fairly text-free. Nevertheless, players with very limited English skills will struggle. If the game does well enough and it makes financial sense, then I would like to slowly add more languages as it makes sense. I've received a lot of feedback for Simplified Chinese, but am curious, what other languages should I prioritize?

What else should be on my list?

A sequel? Trust me - Gentwo Rescue is closer than you think.

More from Gentoo Rescue

Other announcements

All news
Game update17 Aug 20261.2.3 - Tweaks from 1.2, performance improvements, big typo fixesIt's great to see how much love the community continues to show for the game. I see it in so many ways: · your playtime · your discussions, questions, and issue reporting · your content and views on YouTube/Twitch · your custom levelpacks uploaded to Steam Workshop · your reviews and additional recommendations outside of Steam So it's about time that I've returned the favor and released the nex…Game update15 Jun 20261.2.2 - Small UI fixesIt's been great seeing old players return to the game for some more penguin puzzling. Thanks to everyone that has shown support for the 1.2 Anniversary Update and our appearance in the Thinky Direct! Here's the trailer in case you missed it. Usually after a big update there will be a few small follow-ups and this update is no exception. MacOS build is here (which was missing for 1.2.1), and the…Game update8 Jun 20261.2.1 - More puzzle tweaks (Windows/Linux only)Hello! Originally I had plans to include these changes in a bigger patch that will drop once Simplified Chinese translation of all hints and puzzle names is finalized. However I did not want to delay some of these changes (particularly to G and Diplopia since they were introduced in 1.2.0), so I'm pushing it out now to Windows and Linux users. It takes quite a bit more work to get builds ready…