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Red LightNews🔺 Demo Update 6
Game update

🔺 Demo Update 6

Red Light · published 5 May 2025, 18:19 UTC

All newsPlayers around this dateRead on Steam

🗒️ Changelog

- ⭕ Fixed medkit bugs (infinite hotkey usage, stacking 2 into 1)
- ⭕ Reduced jumping height
- ⭕ Fixed invisible walls on the Hub
- ⭕ Other small fixes


Thank you for playing!

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Game update27 Apr 2026🔺 Update (v1.1.3) - Enemy AI FixesHello! Long time no see. We are finally picking up pace again with Red Light, hoping to improve this game further. It's not abandoned!! We gonna start with some small fixes and also migration to the newest version of the engine. We now outsource our testing to make sure everything works properly, but still, since migration happened, stuff may behave differently, so don't forget to leave feedbac…Game update4 Aug 2025🔺 Update (v1.1.2) - Attachments 2: Electric Boogaloo (Bug Fixes)Hello! Today we fixed more attachment related bugs. It's important to note that one of your issues may be non-existent on a fresh Red Light save. For that matter, if you are already close to completing the game, you should complete it on the newest update and a developer console will be unlocked, which you can open with Tilda key. Type refresh_weapons and hit enter; autocomplete works btwːsteam…Game update29 Jul 2025🔺 Update (v1.1.1) - Firing Modes! (More Stable + Bug Fixes)Hello! Today we fixed attachment related bugs and added firing modes 🗒️ Changelog · ⭕ Added firing modes. Default key is X, but easily rebindable in the settings. · ⭕ Fixed Different random heights for scopes (We hope for good) · ⭕ Fixed bug where you couldn't teleport to RnD Facility Entrance after defeating Meso Tank · ⭕ Minor fixes and improvements Thank you for playing!