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Worlds Adrift Legacy PackNewsEarly Access Hotfix #1 - NOW LIVE
In-game event

Early Access Hotfix #1 - NOW LIVE

Worlds Adrift Legacy Pack · published 20 Apr 2025, 16:53 UTC

All newsPlayers around this dateRead on Steam

Hey Awoken!

It's been amazing (and a bit scary) to have so many of you check out Lost Skies so far - we're constantly reading your feedback, reviews and now to rolling out the first hotfix for the issues. (Please restart Steam to trigger the update)

  • Removed collision damage on ship parts. This should help with the issues where ships turn into ship wrecks on reload or appear damaged. We're keeping an eye on all issues with ship spawning/saving. Side note: please don't leave your ship parked over cut tree stumps, as they'll grow back and push your ship out ːsteamhappyː
  • Fixed datapads not displaying text panels unless PRISM is selected.
  • Fixed UI/toolbar not reappearing properly if you close datapads with E.
  • Fixed Worlds Adrift Legacy Pack schematics teaching the wrong schematics.
  • Added some stone scattering to plains to avoid a potential soft-lock if you're stranded on an island with no ship and can't build a furnace.

Based on your feedback, here are the things currently on our radar as highest priority for next hotfixes (the list will be evolving as we learn more and is not exhaustive but hopefully helps to see the scope of upcoming changes):

  • Keybinding issues
  • Shipwrecks don't show on the compass
  • Screenshake can be too excessive
  • "Someone else is using this" message appears for a few seconds when opening the datapad
  • First shipyard upgrade does not increase the number of blocks (but the following upgrades do)
  • Public/friends rooms are not always showing in the server list (please join your Steam friends' games directly through Steam for now)
  • Storage content can be duplicated (it shouldn't disappear anymore, as ships won't be easily destroyed on reload)
  • Players can spawn inside the Ark and die, then permanently spawn from there in future
  • If someone quits whilst on the helm, the helm will remain un-interactable for other players because it's still counted as in use
  • Max mouse sensitivity is too low

Important! We're still looking for more info about these highest priority issues:

  • Any crashes - player logs are incredibly helpful to dig into the cause, please submit via Discord
  • - Any freezes - We would also ask for logs and/or videos, please! Please submit via Discord
  • - Ships disappearing on reload - keeping an eye on this, as without collision, it might not happen

You can see the other critical issues we're prioritising for the next hotfix as well as some things we'd love to get more info about (especially crashes!) in HERE

We'll continue working really hard on the game that means so much both you all and our team - our goal is to make it as enjoyable for you as possible.

Thanks for your continuous support!

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