Hello, children of the night🩸!
This time I talk about the inner workings of The Hungry Town development, specifically the work on the cutscene animations and a new character that wasn't in the game's demo.

The view of thoughts next to the dialog box has its own animation. With this I want to show how the character reacts to this or that phrase.
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An example of a transition between locations. This scene conveys the fact that Spike, being a vampire, still uses the subway like most normal people in the city.
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This is Peter and his furry friend Casper. They're the main character's neighbors.
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The opening scene of the game. The rainy weather isn't suitable for long walks, but Spike finds this walk helps clear his head after a long recluse.
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Thanks for reading and add the game to your wishlist⬇️!
Alexey Osh from Kick Punch Games 😎
https://store.steampowered.com/app/2481160/