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Furyball: Rogue RevengeNewsSteam Next Fest Update (version 0.2.3805)
In-game event

Steam Next Fest Update (version 0.2.3805)

Furyball: Rogue Revenge · published 12 Jun 2026, 09:23 UTC

All newsPlayers around this dateRead on Steam

New :

  • Added new unlockable ball : Heavyball

  • Added Leaderboard (only for Normal and Hard difficulty). Available on Steam : https://steamcommunity.com/stats/4729450/leaderboards/20138734

  • Added Azamy's Room

  • Added new special room in runs

  • Added Dash Attack animation & VFX

  • Added Dual Stick control

  • Added new SFX for Heavyball, Inflataball & Sparkball

  • Added new voicelines for Azamy

  • Added new external Links to the Menu (Leaderboard, Survey & Review)


Changes and Improvements :

  • Improved Combo and Hyperspeed UI

  • Improved Hyperspeed behaviour

  • Improved Hyperspeed signs and feedback

  • Nerfed the Runner's catch range

  • Changed the upgrade effect for Azamy's Furyball: it now gives you more initial Fury

  • Removed the need for interaction when leaving the first tutorial room

  • Improved Madbull's AI

  • Updated Madbull's Arena's SFX

  • Changed interaction input from RB to Y

  • Improved Shader compilation speed

  • Improved input handling during pause

  • Improved dash attack

  • Improved enemy spawning system

  • Improved Hitstop

  • Updated Localization

  • Updated damage VFX

  • Improved aim assist

  • Locked items in the Gym now display their description

  • Updated the Heavyball's visual

  • Disabled Gamepad input remapping

  • Balanced various enemies, game economy and equipment

Fixes :

  • Fixed a bug where the Pitcher enemy could throw the ball out of bounds (for real this time)

  • Fixed a bug where the Furyball could be upgraded for free

  • Fixed a bug where tutorial screens displayed keyboard inputs while playing on controller

  • Fixed a bug where the Runner would not let the ball go even if killed

  • Fixed a bug where the dash attack would not behave the same when using a keyboard or controler

  • Fixed a bug where enemy AI would not pass the ball

  • Fixed a bug where you could not enter special characters in feedback window

  • Fixed a bug where recalling the ball during dash attack would play the recall VFX indefinitely

  • Fixed a bug where Y input would be displayed as X input in the settings

  • Fixed a bug where the Combo's value would stay between rooms (display only)

  • Fixed various visual bugs

  • Fixed a crash when going back to the hub after dying

  • Fixed a visual bug where the recall VFX would play during death animation.

More from Furyball: Rogue Revenge

Other announcements

All news
Community18 Sep 2026END OF DEMO⏳ The Demo Ends in 48 Hours + Early Access Roadmap Coming Soon! The Furyball: Rogue Revenge Demo is about to leave the arena! You have 48 hours left to jump into the demo, take on the Madbull Warriors, challenge Madbull, and get a taste of the full Furyball experience before the demo ends. 🕖 The demo will be available until Sunday, September 20 at 7:00 PM CEST (Paris time). 👉 If you haven't p…Announcement27 Aug 2026FURYBALL: ROGUE REVENGE - COMING TO EARLY ACCESS ON SEPTEMBER 23! 🎉Furyball: Rogue Revenge hits Steam Early Access on Wednesday, September 23 at 3 PM CEST (9 AM ET / 6 AM PT). After years of development, countless playtests and a lot of bouncing balls, Furyball is finally ready to enter the arena. 🎯 WHAT TO EXPECT FROM EARLY ACCESS Furyball: Rogue Revenge is a fast-paced Rogue Beat'em Ball combining roguelite progression, hack & slash combat and pinball-inspi…Esports20 Aug 2026Bouncing Indie FriendsPeng Pong, Furyball’s “little brother” is out! Today, Peng Pong is officially out on Steam! Developed by Sandy Floor , some Korean devs we’ve had the pleasure of chatting with quite a bit and who we really like ❤️ Peng Pong mixes ricochets and bouncing… sounds familiar, huh? , a super charming art style inspired by Cuphead , and survivor-shooter progression. Go check out Peng Pong on Steam and…