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Myrkwood: OffshootNewsMyrkwood: Offshoot (v10)
Major update

Myrkwood: Offshoot (v10)

Myrkwood: Offshoot · published 24 Apr 2026, 16:19 UTC

All newsPlayers around this dateRead on Steam

Hello all once again, this is another update that adds content that I felt would make the game feel more fun.

Changes:

  • Added 23 achievements on Steam.

  • Made maps slightly bigger.

  • Made it so Solmere can appear on your Main Menu when you select it.

  • Added 7 new armors.

  • Added an extra new item slot.

  • Hopefully fix players not healing in a multiplayer match as a client.

  • Added a tutorial for those that don't know how to play the game, this appears on Defense.

  • Added a new enemy type: Golems, non-hostile enemies that only provide benefits to other enemies. The first variant is the Protector Golem, which goes in range of another enemy and will make it invincible (doesn't work on Bombrats or other Golems).

  • Added a Jumper Slime, which throws out stars when it lands.

  • Added a Bestiary which gives descriptions & also developer commentary on enemies.

  • Redo Dungeon waves to have some cohesion.

  • Fixed the bounds of the barriers being slightly off.

  • Added a splatter lifetime.

  • Removed most delays from Dungeons improving the flow significantly.

  • Enemies won't spawn on top of each other making it fly off screen.

  • The main menu logo is once again moved a bit.

  • Change the look of some tiles.

  • Ghosts no longer damage players and deal Weak, which halves your damage output.

  • Added a last life indicator on Dungeons.

  • Removed a jittering thing that appears when walking diagonally.

  • Added an expected bombrat count to Defense.

  • Allowed players to spam certain weapons again.

  • Updated to Godot Engine 4.6.1

  • Upgrades now say your current level.

  • Added explanations for game modes saying what you're supposed to do.

  • You now gain gold for completing a room/wave.

  • You now get healed every room in Dungeons.

  • Dungeons doesn't override starting the game to do a custom scene.

  • Added y-sort in some places.

  • Natural regeneration doesn't block taking damage for 5 seconds.

  • Enemies on Defense spawn a little offset.

  • Fixed a crash where the game would crash after killing a Poison Slime while having Poison from the very same slime.

More from Myrkwood: Offshoot

Other announcements

All news
Game update6 Sep 2026Myrkwood: Offshoot (v11)Hello everyone, here's a minor update, not much really to say about it, hopefully you have fun. · The Bombrat King has been reworked and his attacks have been made more fair & sensical, he has only two attacks, at any range he'll fire Bombrat Mortars , mobs that fly up into the air and crash down onto the ground with an explosion. Additionally, he'll charge up a lunge when nearby and hit you ha…Major update5 Jan 2026Myrkwood: Offshoot (v9)Hello! It's been a while since I released the release build, here's an update, additionally, I'm announcing a mobile port of Myrkwood: Offshoot, hopefully you can get excited for that. · Added a new boss system, every 20 waves on Defense a boss will spawn, the first boss added is the Bombrat King. The Bombrat King moves around the map spawning bombrats and will occasionally make shockwaves, it'…Game update20 Nov 2025Myrkwood: Offshoot (v8)Again, in response to v7, this is mostly bug fixes/balancing changes. Changes: · Added more rooms to Solmere's Dungeon. · Added Cactus Armor & Stone Longsword. · Changed Dealmaker to Lucky Charm, which is meant to be better thematically. · Fixed being unable to login to your Steam account on EOS. · Fixed being unable to select your inventory items while playing, this is now fixed, you can now u…