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Aw Heck, WAR!NewsDEV UPDATE
Community

DEV UPDATE

Aw Heck, WAR! · published 16 Apr 2026, 22:04 UTC

All newsPlayers around this dateRead on Steam

Hey, wow, hello to the maybe 3 people that play this game!

I said a while back I am improving the enemy NPC. And I am! But he won't be the handsome fella I showed in a post a few months back. Still a lot of animation and rigging to make that all happen, so for now, it's the bobble head baddies you know and love.

So, in the meantime to prepare, I have been updating how the bad guys hunt you down! Have a look below.

OLD BAD-GUY LOGIC

  1. The enemy "knows" where the player is at all times, heads in a straight B-Line for the player. This is boring and predictable.

  2. While they constantly scan for obstructions, if one was encountered, their only options were to either randomly turn left or right and hope they doesn't get stuck.

NEW BAD-GUY LOGIC

  1. Uses the built-in navigation that ships with Unreal (the game's engine)

  2. Can intelligently maneuver the landscape, takes roads/paths instead of walking up the side of a steep mountain.

  3. DOESN'T immediately know where the player is, they start with a search area where the player is suspected to be. They then head to a random spot within that search area. If the player isn't found, they pick another location in the search area to check. The more they search, the smaller the search area becomes, and the closer they get to the player.

  4. If an enemy sees and shoots at the player, that shot alerts nearby enemies to abandon their search and come aid the firing enemy soldier.

  5. They wear cute little hats now! :D

All this will release in the next update!

More from Aw Heck, WAR!

Other announcements

All news
In-game event2 Sep 2026GAMEPLAY UPDATE: DIFFICULTY SETTINGS!!Addressing some helpful player feedback, I have added a new difficulty system to the game! New difficulties added: 1.) Easy 2.) Normal 3.) Hard 4.) HUMANS ARE SUCH EASY PREY Each mode modifies the enemies' accuracy when shooting at the player, how many can exist on the battlefield at once, how accurate they are, and how quickly they spawn into the world. From playtesting, I can see a big differ…Game update5 Jul 2026SMALL UPDATE-Added nighttime noises -destructible wall now has randomized static edge pieces to make more interesting leftover exploded wallsGame update22 Jun 2026SMALL UPDATE-Added four new environment / sky types selectable from the in-game menu! Cloudy, Sunny, Partly Cloudy, and Night!