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WheelMatesNewsDevlog #1 – Drifting, New Physics, and Air Stunts
Community

Devlog #1 – Drifting, New Physics, and Air Stunts

WheelMates · published 9 Apr 2026, 16:25 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

WheelMates team here! We’re kicking off a series of regular dev updates, and this is the very first one.

After the last playtest, we got a lot of useful feedback, we’ve been hard at work on improvements, and here’s what we’ve changed.

Camera

Before, the camera needed extra input from you, either right stick on the gamepad or mouse control, which could distract from driving. We’ve changed that: now the camera automatically follows your car and adjusts to its movement, making the whole experience much smoother.

Drifting

Yep, drifting is now in the game!

This opens up more possibilities for cornering. We’re still fine-tuning it to make it feel intuitive and fun for both newcomers and more experienced players.

Car Physics

We’ve reworked the physics: сars now feel lighter and more responsive. They’re easier to control but also more fun to drive.

Air Stunts

We’ve added mid-air spins! When your car launches off a ramp or catches air, it now performs stylish rotations and lands with a flourish on all four…wheels 😄 It adds a little extra fun to every race.

And that’s not all we’re working on.. Big thanks to everyone who’s been sharing feedback and supporting WheelMates.

If you’re into the project:

👉 Add WheelMates to your Wishlist.

👉 Join our Discord to keep up with news, share your ideas, and find some trusty wheelmates to race with.

The WheelMates Team

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